An ES5 interpreter for Java
Go to file
2025-01-06 17:05:59 +02:00
.github/workflows fuck 2025-01-06 14:53:27 +02:00
src fix: add custom global functions to ts decls 2025-01-06 17:05:59 +02:00
.gitattributes fix: some config files cleanup 2023-12-24 14:31:33 +02:00
.gitignore fix typings so they are usable for building the project itself 2025-01-06 14:02:07 +02:00
build.gradle fix up build scripts 2025-01-06 13:31:17 +02:00
gradle.properties fix script; bump version 2025-01-06 14:26:56 +02:00
LICENSE bruh 2023-08-26 12:19:26 +03:00
package.json feat: improve transpiler infrastructure 2024-12-28 13:19:02 +02:00
README.md Update README.md 2024-03-10 02:17:18 +02:00
rollup.config.js feat: improve transpiler infrastructure 2024-12-28 13:19:02 +02:00
settings.gradle refactor: add semicolons and spaces -> tabs in gradle scripts 2024-12-13 02:33:01 +02:00
tsconfig.json fix typings so they are usable for building the project itself 2025-01-06 14:02:07 +02:00

JScript

NOTE: This had nothing to do with Microsoft's dialect of EcmaScript

WARNING: Currently, this code is undocumented. Proceed with caution and a psychiatrist.

JScript is an engine, capable of running EcmaScript 5, written entirely in Java. This engine has been developed with the goal of being easy to integrate with your preexisting codebase, THE GOAL OF THIS ENGINE IS NOT PERFORMANCE. My crude experiments show that this engine is 50x-100x slower than V8, which, although bad, is acceptable for most simple scripting purposes. Note that although the codebase has a Main class, this isn't meant to be a standalone program, but instead a library for running JavaScript code.

Example

The following is going to execute a simple javascript statement:

var engine = new Engine();
// Initialize a standard environment, with implementations of most basic standard libraries (Object, Array, Symbol, etc.)
var env = Internals.apply(new Environment());

// Queue code to load internal libraries and start engine
var awaitable = engine.pushMsg(false, env, new Filename("tmp", "eval"), "10 + Math.sqrt(5 / 3)", null);
// Run the engine on the same thread, until the event loop runs empty
engine.run(true);

// Get our result
System.out.println(awaitable.await());