fix: enable fog
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@@ -63,7 +63,7 @@ abstract class WorldRendererMixin {
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int y = chunk.getOrigin().getY();
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int y = chunk.getOrigin().getY();
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int z = chunk.getOrigin().getZ();
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int z = chunk.getOrigin().getZ();
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shader.fogStart.set(Float.POSITIVE_INFINITY);
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// shader.fogStart.set(Float.POSITIVE_INFINITY);
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if (getProgressManager().isChunkLoaded(x, 0, z)) {
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if (getProgressManager().isChunkLoaded(x, 0, z)) {
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float progress = getProgressManager().getChunkProgress(x, 0, z);
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float progress = getProgressManager().getChunkProgress(x, 0, z);
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