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v1 of Modrinth's API has been deprecated since January 2022 and is scheduled to begin breaking in February, with a complete breakage being done by March. This pull request has been created as a courtesy to update it to use the dedicated shields.io badge rather than manually constructing the API request. After merging this PR, please also update any usages on other pages, for example a CurseForge and/or Modrinth project description, and also cherry-pick/copy these changes to any other branches you might have. |
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Animated Chunks
An enhanecd fork of cadenkriese's mod for the latest versions of the game, with a completely different code base.
NOTE: This mod WILL NOT support Sodium, since Sodium doesn't render separate chunks, but whole regions, hence separate chunk animations are rendered impossible. Anyone interested in making sodium compatibility, be my guest
What is this?
Animated Chunks is a Fabric mod that adds animations of currently loading chunks. This makes chunk loading generally seem much more pleasant than them appearing out of thin air. There are multiple built-in animations and ease types, and if this isnt't enough, there's an API which will allow you to add your own animations and eases
(with ease :trollface:)
Generally, this is what you'd call an "eye-candy" mod.
Currently supported animations:
Currently supported interpolation types:
- Linear
- Sine
- Quadratic
- Elastic
Future plans
In the future, I plan to extend the scope of this mod to not only smoothen the chunk loading, but entity spawning/despawning/dying, liquid flowing, crops growing etc.
License
This mod is under the MIT License.