fix: enable fog
This commit is contained in:
parent
658915ddb9
commit
c565f74e47
@ -63,7 +63,7 @@ abstract class WorldRendererMixin {
|
|||||||
int y = chunk.getOrigin().getY();
|
int y = chunk.getOrigin().getY();
|
||||||
int z = chunk.getOrigin().getZ();
|
int z = chunk.getOrigin().getZ();
|
||||||
|
|
||||||
shader.fogStart.set(Float.POSITIVE_INFINITY);
|
// shader.fogStart.set(Float.POSITIVE_INFINITY);
|
||||||
|
|
||||||
if (getProgressManager().isChunkLoaded(x, 0, z)) {
|
if (getProgressManager().isChunkLoaded(x, 0, z)) {
|
||||||
float progress = getProgressManager().getChunkProgress(x, 0, z);
|
float progress = getProgressManager().getChunkProgress(x, 0, z);
|
||||||
|
Loading…
Reference in New Issue
Block a user