chore: Inject config in config screen
This commit is contained in:
parent
ee13575e15
commit
8b319f3839
@ -149,7 +149,7 @@ public final class SmoothChunks implements ClientModInitializer, ModMenuApi {
|
||||
return new ConfigScreenFactory<Screen>() {
|
||||
@Override
|
||||
public Screen create(Screen parent) {
|
||||
return new SmoothChunksScreen(parent, animation, ease);
|
||||
return new SmoothChunksScreen(parent, animation, ease, config);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
@ -8,6 +8,7 @@ import net.minecraft.text.LiteralText;
|
||||
import net.minecraft.text.Text;
|
||||
import net.minecraft.util.Formatting;
|
||||
import net.minecraft.util.math.ColorHelper.Argb;
|
||||
import me.topchetoeu.smoothchunks.ConfigManager;
|
||||
import me.topchetoeu.smoothchunks.Manager;
|
||||
import me.topchetoeu.smoothchunks.animation.Animation;
|
||||
import me.topchetoeu.smoothchunks.easing.Ease;
|
||||
@ -19,6 +20,7 @@ public class SmoothChunksScreen extends Screen {
|
||||
private final HorizontalSection mainSection = new HorizontalSection();
|
||||
private final Manager<Animation> animation;
|
||||
private final Manager<Ease> ease;
|
||||
private final ConfigManager config;
|
||||
|
||||
public static void playClick() {
|
||||
MinecraftClient.getInstance().getSoundManager().play(PositionedSoundInstance.master(SoundEvents.UI_BUTTON_CLICK, 1.0f));
|
||||
@ -50,6 +52,7 @@ public class SmoothChunksScreen extends Screen {
|
||||
|
||||
@Override
|
||||
public void close() {
|
||||
config.save();
|
||||
MinecraftClient.getInstance().setScreen(parent);
|
||||
}
|
||||
@Override
|
||||
@ -102,10 +105,12 @@ public class SmoothChunksScreen extends Screen {
|
||||
res.children.addSelectableChild(selectionSection(ease, "Ease"));
|
||||
return res;
|
||||
}
|
||||
public SmoothChunksScreen(Screen parent, Manager<Animation> animation, Manager<Ease> ease) {
|
||||
public SmoothChunksScreen(Screen parent, Manager<Animation> animation, Manager<Ease> ease, ConfigManager config) {
|
||||
super(Text.of("Smooth Chunks Config"));
|
||||
config.reload();
|
||||
this.animation = animation;
|
||||
this.ease = ease;
|
||||
this.config = config;
|
||||
mainSection.x = mainSection.y = 5;
|
||||
|
||||
this.parent = parent;
|
||||
|
Loading…
Reference in New Issue
Block a user