mirror of
https://github.com/LuaJIT/LuaJIT.git
synced 2025-02-07 23:24:09 +00:00
Add Nintendo Switch port.
Contributed by Swyter and vdweller84.
This commit is contained in:
parent
96157d360d
commit
7beb3375e3
@ -439,7 +439,7 @@ LJLIB_CF(io_popen)
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LJLIB_CF(io_tmpfile)
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LJLIB_CF(io_tmpfile)
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{
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{
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IOFileUD *iof = io_file_new(L);
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IOFileUD *iof = io_file_new(L);
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX
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iof->fp = NULL; errno = ENOSYS;
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iof->fp = NULL; errno = ENOSYS;
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#else
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#else
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iof->fp = tmpfile();
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iof->fp = tmpfile();
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@ -76,7 +76,7 @@ LJLIB_CF(os_rename)
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LJLIB_CF(os_tmpname)
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LJLIB_CF(os_tmpname)
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{
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{
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX
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lj_err_caller(L, LJ_ERR_OSUNIQF);
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lj_err_caller(L, LJ_ERR_OSUNIQF);
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return 0;
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return 0;
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#else
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#else
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@ -162,6 +162,13 @@
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#define LJ_TARGET_GC64 1
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#define LJ_TARGET_GC64 1
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#endif
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#endif
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#ifdef __NX__
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#define LJ_TARGET_NX 1
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#define LJ_TARGET_CONSOLE 1
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#undef NULL
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#define NULL ((void*)0)
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#endif
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#ifdef _UWP
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#ifdef _UWP
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#define LJ_TARGET_UWP 1
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#define LJ_TARGET_UWP 1
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#if LUAJIT_TARGET == LUAJIT_ARCH_X64
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#if LUAJIT_TARGET == LUAJIT_ARCH_X64
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@ -89,7 +89,7 @@ typedef uint16_t HotCount;
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typedef struct GG_State {
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typedef struct GG_State {
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lua_State L; /* Main thread. */
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lua_State L; /* Main thread. */
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global_State g; /* Global state. */
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global_State g; /* Global state. */
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#if LJ_TARGET_ARM
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#if LJ_TARGET_ARM && !LJ_TARGET_NX
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/* Make g reachable via K12 encoded DISPATCH-relative addressing. */
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/* Make g reachable via K12 encoded DISPATCH-relative addressing. */
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uint8_t align1[(16-sizeof(global_State))&15];
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uint8_t align1[(16-sizeof(global_State))&15];
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#endif
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#endif
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@ -99,7 +99,7 @@ typedef struct GG_State {
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#if LJ_HASJIT
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#if LJ_HASJIT
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jit_State J; /* JIT state. */
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jit_State J; /* JIT state. */
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HotCount hotcount[HOTCOUNT_SIZE]; /* Hot counters. */
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HotCount hotcount[HOTCOUNT_SIZE]; /* Hot counters. */
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#if LJ_TARGET_ARM
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#if LJ_TARGET_ARM && !LJ_TARGET_NX
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/* Ditto for J. */
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/* Ditto for J. */
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uint8_t align2[(16-sizeof(jit_State)-sizeof(HotCount)*HOTCOUNT_SIZE)&15];
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uint8_t align2[(16-sizeof(jit_State)-sizeof(HotCount)*HOTCOUNT_SIZE)&15];
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#endif
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#endif
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@ -87,6 +87,10 @@ extern int sys_get_random_number(void *buf, uint64_t len);
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extern int sceRandomGetRandomNumber(void *buf, size_t len);
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extern int sceRandomGetRandomNumber(void *buf, size_t len);
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#elif LJ_TARGET_NX
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#include <unistd.h>
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#elif LJ_TARGET_WINDOWS || LJ_TARGET_XBOXONE
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#elif LJ_TARGET_WINDOWS || LJ_TARGET_XBOXONE
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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@ -176,6 +180,11 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs)
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if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
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if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
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goto ok;
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goto ok;
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#elif LJ_TARGET_NX
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if (getentropy(rs->u, sizeof(rs->u)) == 0)
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goto ok;
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#elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE
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#elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE
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if (BCryptGenRandom(NULL, (PUCHAR)(rs->u), (ULONG)sizeof(rs->u),
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if (BCryptGenRandom(NULL, (PUCHAR)(rs->u), (ULONG)sizeof(rs->u),
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159
src/nxbuild.bat
Normal file
159
src/nxbuild.bat
Normal file
@ -0,0 +1,159 @@
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@rem Script to build LuaJIT with NintendoSDK + NX Addon.
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@rem Donated to the public domain by Swyter.
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@rem
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@rem To run this script you must open a "Native Tools Command Prompt for VS".
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@rem
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@rem Either the x86 version for NX32, or x64 for the NX64 target.
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@rem This is because the pointer size of the LuaJIT host tools (buildvm.exe)
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@rem must match the cross-compiled target (32 or 64 bits).
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@rem
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@rem Then cd to this directory and run this script.
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@rem
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@rem Recommended invocation:
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@rem
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@rem nxbuild # release build, amalgamated
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@rem nxbuild debug # debug build, amalgamated
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@rem
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@rem Additional command-line options (not generally recommended):
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@rem
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@rem noamalg # (after debug) non-amalgamated build
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@if not defined INCLUDE goto :FAIL
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@if not defined NINTENDO_SDK_ROOT goto :FAIL
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@if not defined PLATFORM goto :FAIL
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@if "%platform%" == "x86" goto :DO_NX32
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@if "%platform%" == "x64" goto :DO_NX64
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@echo Error: Current host platform is %platform%!
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@echo.
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@goto :FAIL
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@setlocal
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:DO_NX32
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@set DASC=vm_arm.dasc
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@set DASMFLAGS= -D HFABI -D FPU
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@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM
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@set HOST_PTR_SIZE=4
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goto :BEGIN
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:DO_NX64
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@set DASC=vm_arm64.dasc
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@set DASMFLAGS= -D ENDIAN_LE
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@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64
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@set HOST_PTR_SIZE=8
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:BEGIN
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@rem ---- Host compiler ----
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@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE
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@set LJLINK=link /nologo
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@set LJMT=mt /nologo
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@set DASMDIR=..\dynasm
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@set DASM=%DASMDIR%\dynasm.lua
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@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
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%LJCOMPILE% host\minilua.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:minilua.exe minilua.obj
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@if errorlevel 1 goto :BAD
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if exist minilua.exe.manifest^
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%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
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@rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files.
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@minilua
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@if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK
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@echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).
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@echo Check that the script is being ran under the correct x86/x64 VS prompt.
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@goto :BAD
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:PASSED_PTR_CHECK
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@set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
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minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
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@if errorlevel 1 goto :BAD
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%LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:buildvm.exe buildvm*.obj
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@if errorlevel 1 goto :BAD
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if exist buildvm.exe.manifest^
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%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
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buildvm -m elfasm -o lj_vm.s
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@if errorlevel 1 goto :BAD
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buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m libdef -o lj_libdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m recdef -o lj_recdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@if errorlevel 1 goto :BAD
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@rem ---- Cross compiler ----
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@if "%platform%" neq "x64" goto :NX32_CROSSBUILD
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@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
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@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
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@set TARGETLIB_SUFFIX=nx64
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%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
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goto :DEBUGCHECK
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:NX32_CROSSBUILD
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@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
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@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc
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@set TARGETLIB_SUFFIX=nx32
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%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s
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:DEBUGCHECK
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@if "%1" neq "debug" goto :NODEBUG
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@shift
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@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0
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@set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a
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goto :BUILD
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:NODEBUG
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@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3
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@set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a
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:BUILD
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del %TARGETLIB%
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@if "%1" neq "noamalg" goto :AMALG
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for %%f in (lj_*.c lib_*.c) do (
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%LJCOMPILE% %%f
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@if errorlevel 1 goto :BAD
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)
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%LJLIB% %TARGETLIB% lj_*.o lib_*.o
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@if errorlevel 1 goto :BAD
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@goto :NOAMALG
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:AMALG
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%LJCOMPILE% ljamalg.c
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@if errorlevel 1 goto :BAD
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%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
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@if errorlevel 1 goto :BAD
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:NOAMALG
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@del *.o *.obj *.manifest minilua.exe buildvm.exe
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@echo.
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@echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===
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@goto :END
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:BAD
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@echo.
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@echo *******************************************************
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@echo *** Build FAILED -- Please check the error messages ***
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@echo *******************************************************
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@goto :END
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:FAIL
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@echo To run this script you must open a "Native Tools Command Prompt for VS".
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@echo.
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@echo Either the x86 version for NX32, or x64 for the NX64 target.
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@echo This is because the pointer size of the LuaJIT host tools (buildvm.exe)
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@echo must match the cross-compiled target (32 or 64 bits).
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@echo.
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@echo Keep in mind that NintendoSDK + NX Addon must be installed, too.
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:END
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