diff --git a/src/lib_io.c b/src/lib_io.c index 7f218e49..c22faa24 100644 --- a/src/lib_io.c +++ b/src/lib_io.c @@ -439,7 +439,7 @@ LJLIB_CF(io_popen) LJLIB_CF(io_tmpfile) { IOFileUD *iof = io_file_new(L); -#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA +#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX iof->fp = NULL; errno = ENOSYS; #else iof->fp = tmpfile(); diff --git a/src/lib_os.c b/src/lib_os.c index eb8704cf..6bcd0147 100644 --- a/src/lib_os.c +++ b/src/lib_os.c @@ -76,7 +76,7 @@ LJLIB_CF(os_rename) LJLIB_CF(os_tmpname) { -#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA +#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA || LJ_TARGET_NX lj_err_caller(L, LJ_ERR_OSUNIQF); return 0; #else diff --git a/src/lj_arch.h b/src/lj_arch.h index 1852c497..882c99cb 100644 --- a/src/lj_arch.h +++ b/src/lj_arch.h @@ -162,6 +162,13 @@ #define LJ_TARGET_GC64 1 #endif +#ifdef __NX__ +#define LJ_TARGET_NX 1 +#define LJ_TARGET_CONSOLE 1 +#undef NULL +#define NULL ((void*)0) +#endif + #ifdef _UWP #define LJ_TARGET_UWP 1 #if LUAJIT_TARGET == LUAJIT_ARCH_X64 diff --git a/src/lj_dispatch.h b/src/lj_dispatch.h index 0594af51..52762eea 100644 --- a/src/lj_dispatch.h +++ b/src/lj_dispatch.h @@ -89,7 +89,7 @@ typedef uint16_t HotCount; typedef struct GG_State { lua_State L; /* Main thread. */ global_State g; /* Global state. */ -#if LJ_TARGET_ARM +#if LJ_TARGET_ARM && !LJ_TARGET_NX /* Make g reachable via K12 encoded DISPATCH-relative addressing. */ uint8_t align1[(16-sizeof(global_State))&15]; #endif @@ -99,7 +99,7 @@ typedef struct GG_State { #if LJ_HASJIT jit_State J; /* JIT state. */ HotCount hotcount[HOTCOUNT_SIZE]; /* Hot counters. */ -#if LJ_TARGET_ARM +#if LJ_TARGET_ARM && !LJ_TARGET_NX /* Ditto for J. */ uint8_t align2[(16-sizeof(jit_State)-sizeof(HotCount)*HOTCOUNT_SIZE)&15]; #endif diff --git a/src/lj_prng.c b/src/lj_prng.c index fd8219de..9e57505e 100644 --- a/src/lj_prng.c +++ b/src/lj_prng.c @@ -87,6 +87,10 @@ extern int sys_get_random_number(void *buf, uint64_t len); extern int sceRandomGetRandomNumber(void *buf, size_t len); +#elif LJ_TARGET_NX + +#include + #elif LJ_TARGET_WINDOWS || LJ_TARGET_XBOXONE #define WIN32_LEAN_AND_MEAN @@ -176,6 +180,11 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs) if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0) goto ok; +#elif LJ_TARGET_NX + + if (getentropy(rs->u, sizeof(rs->u)) == 0) + goto ok; + #elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE if (BCryptGenRandom(NULL, (PUCHAR)(rs->u), (ULONG)sizeof(rs->u), diff --git a/src/nxbuild.bat b/src/nxbuild.bat new file mode 100644 index 00000000..c4a21f05 --- /dev/null +++ b/src/nxbuild.bat @@ -0,0 +1,159 @@ +@rem Script to build LuaJIT with NintendoSDK + NX Addon. +@rem Donated to the public domain by Swyter. +@rem +@rem To run this script you must open a "Native Tools Command Prompt for VS". +@rem +@rem Either the x86 version for NX32, or x64 for the NX64 target. +@rem This is because the pointer size of the LuaJIT host tools (buildvm.exe) +@rem must match the cross-compiled target (32 or 64 bits). +@rem +@rem Then cd to this directory and run this script. +@rem +@rem Recommended invocation: +@rem +@rem nxbuild # release build, amalgamated +@rem nxbuild debug # debug build, amalgamated +@rem +@rem Additional command-line options (not generally recommended): +@rem +@rem noamalg # (after debug) non-amalgamated build + +@if not defined INCLUDE goto :FAIL +@if not defined NINTENDO_SDK_ROOT goto :FAIL +@if not defined PLATFORM goto :FAIL + +@if "%platform%" == "x86" goto :DO_NX32 +@if "%platform%" == "x64" goto :DO_NX64 + +@echo Error: Current host platform is %platform%! +@echo. +@goto :FAIL + +@setlocal + +:DO_NX32 +@set DASC=vm_arm.dasc +@set DASMFLAGS= -D HFABI -D FPU +@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM +@set HOST_PTR_SIZE=4 +goto :BEGIN + +:DO_NX64 +@set DASC=vm_arm64.dasc +@set DASMFLAGS= -D ENDIAN_LE +@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64 +@set HOST_PTR_SIZE=8 + +:BEGIN +@rem ---- Host compiler ---- +@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE +@set LJLINK=link /nologo +@set LJMT=mt /nologo +@set DASMDIR=..\dynasm +@set DASM=%DASMDIR%\dynasm.lua +@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c + +%LJCOMPILE% host\minilua.c +@if errorlevel 1 goto :BAD +%LJLINK% /out:minilua.exe minilua.obj +@if errorlevel 1 goto :BAD +if exist minilua.exe.manifest^ + %LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe + +@rem Check that we have the right 32/64 bit host compiler to generate the right virtual machine files. +@minilua +@if "%ERRORLEVEL%" == "%HOST_PTR_SIZE%" goto :PASSED_PTR_CHECK + +@echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%). +@echo Check that the script is being ran under the correct x86/x64 VS prompt. +@goto :BAD + +:PASSED_PTR_CHECK +@set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI +minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC% +@if errorlevel 1 goto :BAD +%LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c +@if errorlevel 1 goto :BAD +%LJLINK% /out:buildvm.exe buildvm*.obj +@if errorlevel 1 goto :BAD +if exist buildvm.exe.manifest^ + %LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe + +buildvm -m elfasm -o lj_vm.s +@if errorlevel 1 goto :BAD +buildvm -m bcdef -o lj_bcdef.h %ALL_LIB% +@if errorlevel 1 goto :BAD +buildvm -m ffdef -o lj_ffdef.h %ALL_LIB% +@if errorlevel 1 goto :BAD +buildvm -m libdef -o lj_libdef.h %ALL_LIB% +@if errorlevel 1 goto :BAD +buildvm -m recdef -o lj_recdef.h %ALL_LIB% +@if errorlevel 1 goto :BAD +buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB% +@if errorlevel 1 goto :BAD +buildvm -m folddef -o lj_folddef.h lj_opt_fold.c +@if errorlevel 1 goto :BAD + +@rem ---- Cross compiler ---- +@if "%platform%" neq "x64" goto :NX32_CROSSBUILD +@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c +@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc +@set TARGETLIB_SUFFIX=nx64 + +%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s +goto :DEBUGCHECK + +:NX32_CROSSBUILD +@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c +@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc +@set TARGETLIB_SUFFIX=nx32 + +%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s +:DEBUGCHECK + +@if "%1" neq "debug" goto :NODEBUG +@shift +@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_DEBUG -g -O0 +@set TARGETLIB=libluajitD_%TARGETLIB_SUFFIX%.a +goto :BUILD +:NODEBUG +@set LJCOMPILE=%LJCOMPILE% -DNN_SDK_BUILD_RELEASE -O3 +@set TARGETLIB=libluajit_%TARGETLIB_SUFFIX%.a +:BUILD +del %TARGETLIB% +@if "%1" neq "noamalg" goto :AMALG +for %%f in (lj_*.c lib_*.c) do ( + %LJCOMPILE% %%f + @if errorlevel 1 goto :BAD +) + +%LJLIB% %TARGETLIB% lj_*.o lib_*.o +@if errorlevel 1 goto :BAD +@goto :NOAMALG +:AMALG +%LJCOMPILE% ljamalg.c +@if errorlevel 1 goto :BAD +%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o +@if errorlevel 1 goto :BAD +:NOAMALG + +@del *.o *.obj *.manifest minilua.exe buildvm.exe +@echo. +@echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) === + +@goto :END +:BAD +@echo. +@echo ******************************************************* +@echo *** Build FAILED -- Please check the error messages *** +@echo ******************************************************* +@goto :END +:FAIL +@echo To run this script you must open a "Native Tools Command Prompt for VS". +@echo. +@echo Either the x86 version for NX32, or x64 for the NX64 target. +@echo This is because the pointer size of the LuaJIT host tools (buildvm.exe) +@echo must match the cross-compiled target (32 or 64 bits). +@echo. +@echo Keep in mind that NintendoSDK + NX Addon must be installed, too. +:END