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Make the call to sceRandomGetRandomNumber actually compile
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@ -173,7 +173,7 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs)
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#elif LJ_TARGET_PS4 || LJ_TARGET_PSVITA
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if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u) == 0)
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if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
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goto ok;
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#elif LJ_TARGET_UWP || LJ_TARGET_XBOXONE
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