2014-04-26 22:09:45 +00:00
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@rem Script to build LuaJIT with the PS Vita SDK.
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@rem Donated to the public domain.
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@rem
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@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
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@rem Then cd to this directory and run this script.
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@if not defined INCLUDE goto :FAIL
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@if not defined SCE_PSP2_SDK_DIR goto :FAIL
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@setlocal
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@rem ---- Host compiler ----
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@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
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@set LJLINK=link /nologo
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@set LJMT=mt /nologo
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@set DASMDIR=..\dynasm
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@set DASM=%DASMDIR%\dynasm.lua
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@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
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%LJCOMPILE% host\minilua.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:minilua.exe minilua.obj
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@if errorlevel 1 goto :BAD
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if exist minilua.exe.manifest^
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%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
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@rem Check for 32 bit host compiler.
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@minilua
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@if errorlevel 8 goto :FAIL
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@set DASMFLAGS=-D FPU -D HFABI
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minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_arm.dasc
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@if errorlevel 1 goto :BAD
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2023-08-21 11:08:00 +00:00
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git show -s --format=%%ct >luajit_relver.txt
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2023-08-21 01:59:03 +00:00
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minilua host\genversion.lua
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2014-04-26 22:09:45 +00:00
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%LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLJ_TARGET_PSVITA=1 host\buildvm*.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:buildvm.exe buildvm*.obj
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@if errorlevel 1 goto :BAD
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if exist buildvm.exe.manifest^
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%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
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buildvm -m elfasm -o lj_vm.s
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@if errorlevel 1 goto :BAD
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buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m libdef -o lj_libdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m recdef -o lj_recdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@if errorlevel 1 goto :BAD
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@rem ---- Cross compiler ----
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@set LJCOMPILE="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2snc" -c -w -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC
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@set LJLIB="%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2ld32" -r --output=
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@set INCLUDE=""
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"%SCE_PSP2_SDK_DIR%\host_tools\build\bin\psp2as" -o lj_vm.o lj_vm.s
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@if "%1" neq "debug" goto :NODEBUG
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@shift
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@set LJCOMPILE=%LJCOMPILE% -g -O0
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@set TARGETLIB=libluajitD.a
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goto :BUILD
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:NODEBUG
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@set LJCOMPILE=%LJCOMPILE% -O2
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@set TARGETLIB=libluajit.a
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:BUILD
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del %TARGETLIB%
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%LJCOMPILE% ljamalg.c
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@if errorlevel 1 goto :BAD
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%LJLIB%%TARGETLIB% ljamalg.o lj_vm.o
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@if errorlevel 1 goto :BAD
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@del *.o *.obj *.manifest minilua.exe buildvm.exe
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@echo.
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@echo === Successfully built LuaJIT for PS Vita ===
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@goto :END
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:BAD
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@echo.
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@echo *******************************************************
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@echo *** Build FAILED -- Please check the error messages ***
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@echo *******************************************************
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@goto :END
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:FAIL
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@echo To run this script you must open a "Visual Studio .NET Command Prompt"
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@echo (32 bit host compiler). The PS Vita SDK must be installed, too.
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:END
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