diff --git a/doc/install.html b/doc/install.html
index 5a1ea525..07680107 100644
--- a/doc/install.html
+++ b/doc/install.html
@@ -136,7 +136,7 @@ operating systems, CPUs and compilers:
GCC 4.3+ |
GCC 4.3+ GCC 4.1 (PS3) |
|
-XEDK (XBox 360) |
+XEDK (Xbox 360) |
PPC/e500v2 |
@@ -468,8 +468,8 @@ only the fast interpreter is built:
make HOST_CC="gcc -m32" CROSS=ppu-lv2-
-You can cross-compile for XBox 360 using the
-XBox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
+You can cross-compile for Xbox 360 using the
+Xbox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
JIT compiler is disabled and only the fast interpreter is built.
diff --git a/doc/luajit.html b/doc/luajit.html
index f02c668c..e8581d3a 100644
--- a/doc/luajit.html
+++ b/doc/luajit.html
@@ -158,7 +158,7 @@ LuaJIT is Copyright © 2005-2013 Mike Pall, released under the
Windows | Linux | BSD | OSX | POSIX |
-Embedded | Android | iOS | PS3 | XBox 360 |
+Embedded | Android | iOS | PS3 | Xbox 360 |
GCC | CLANG LLVM | MSVC |
diff --git a/src/lj_def.h b/src/lj_def.h
index 5c427b14..9a22e3bd 100644
--- a/src/lj_def.h
+++ b/src/lj_def.h
@@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t);
#if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED)
/*
-** Replacement for unaligned loads on XBox 360. Disabled by default since it's
+** Replacement for unaligned loads on Xbox 360. Disabled by default since it's
** usually more costly than the occasional stall when crossing a cache-line.
*/
static LJ_AINLINE uint16_t lj_getu16(const void *v)
diff --git a/src/vm_ppc.dasc b/src/vm_ppc.dasc
index 6778dee5..685ea518 100644
--- a/src/vm_ppc.dasc
+++ b/src/vm_ppc.dasc
@@ -21,11 +21,11 @@
|// Note: a full PPC64 _LP64 port is not planned.
|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
|// Affects reg saves, stack layout, carry/overflow/dot flags etc.
-|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360).
+|// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
|// Function pointers are really a struct: code, TOC, env (optional).
|// TOCENV Function pointers have an environment pointer, too (not on PS3).
-|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360).
+|// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
|// Must avoid (slow) micro-coded instructions.
|
|.if P64
diff --git a/src/xedkbuild.bat b/src/xedkbuild.bat
index 451b2f82..375f1955 100644
--- a/src/xedkbuild.bat
+++ b/src/xedkbuild.bat
@@ -1,4 +1,4 @@
-@rem Script to build LuaJIT with the XBox 360 SDK.
+@rem Script to build LuaJIT with the Xbox 360 SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
@@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@del *.obj *.manifest minilua.exe buildvm.exe
@echo.
-@echo === Successfully built LuaJIT for XBox 360 ===
+@echo === Successfully built LuaJIT for Xbox 360 ===
@goto :END
:BAD
@@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@goto :END
:FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt"
-@echo (32 bit host compiler). The XBox 360 SDK must be installed, too.
+@echo (32 bit host compiler). The Xbox 360 SDK must be installed, too.
:END