# JScript **NOTE: This had nothing to do with Microsoft's dialect of EcmaScript** **WARNING: Currently, this code is mostly undocumented. Proceed with caution and a psychiatrist.** JScript is an engine, capable of running EcmaScript 5, written entirely in Java. This engine has been developed with the goal of being easy to integrate with your preexisting codebase, **THE GOAL OF THIS ENGINE IS NOT PERFORMANCE**. My crude experiments show that this engine is 50x-100x slower than V8, which, although bad, is acceptable for most simple scripting purposes. Note that although the codebase has a Main class, this isn't meant to be a standalone program, but instead a library for running JavaScript code. ## Example The following will create a REPL using the engine as a backend. Not that this won't properly log errors. I recommend checking out the implementation in `Main.main`: ```java var engine = new Engine(true /* false if you dont want debugging */); var env = new Environment(null, null, null); var debugger = new DebugServer(); // Create one target for the engine and start debugging server debugger.targets.put("target", (socket, req) -> new SimpleDebugger(socket, engine)); debugger.start(new InetSocketAddress("127.0.0.1", 9229), true); // Queue code to load internal libraries and start engine engine.pushMsg(false, null, new Internals().getApplier(env)); engine.start(); while (true) { try { var raw = Reading.read(); if (raw == null) break; // Push a message to the engine with the raw REPL code var res = engine.pushMsg( false, new Context(engine).pushEnv(env), new Filename("jscript", "repl.js"), raw, null ).await(); Values.printValue(null, res); } catch (EngineException e) { Values.printError(e, ""); } catch (SyntaxException ex) { System.out.println("Syntax error:" + ex.msg); } catch (IOException e) { } } ```