<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" "http://www.w3.org/TR/html4/strict.dtd"> <html> <head> <title>FFI Semantics</title> <meta http-equiv="Content-Type" content="text/html; charset=iso-8859-1"> <meta name="Author" content="Mike Pall"> <meta name="Copyright" content="Copyright (C) 2005-2012, Mike Pall"> <meta name="Language" content="en"> <link rel="stylesheet" type="text/css" href="bluequad.css" media="screen"> <link rel="stylesheet" type="text/css" href="bluequad-print.css" media="print"> <style type="text/css"> table.convtable { line-height: 1.2; } tr.convhead td { font-weight: bold; } td.convin { width: 11em; } td.convop { font-style: italic; width: 16em; } </style> </head> <body> <div id="site"> <a href="http://luajit.org"><span>Lua<span id="logo">JIT</span></span></a> </div> <div id="head"> <h1>FFI Semantics</h1> </div> <div id="nav"> <ul><li> <a href="luajit.html">LuaJIT</a> <ul><li> <a href="install.html">Installation</a> </li><li> <a href="running.html">Running</a> </li></ul> </li><li> <a href="extensions.html">Extensions</a> <ul><li> <a href="ext_ffi.html">FFI Library</a> <ul><li> <a href="ext_ffi_tutorial.html">FFI Tutorial</a> </li><li> <a href="ext_ffi_api.html">ffi.* API</a> </li><li> <a class="current" href="ext_ffi_semantics.html">FFI Semantics</a> </li></ul> </li><li> <a href="ext_jit.html">jit.* Library</a> </li><li> <a href="ext_c_api.html">Lua/C API</a> </li></ul> </li><li> <a href="status.html">Status</a> <ul><li> <a href="changes.html">Changes</a> </li></ul> </li><li> <a href="faq.html">FAQ</a> </li><li> <a href="http://luajit.org/performance.html">Performance <span class="ext">»</span></a> </li><li> <a href="http://luajit.org/download.html">Download <span class="ext">»</span></a> </li><li> <a href="http://wiki.luajit.org/">Wiki <span class="ext">»</span></a> </li><li> <a href="http://luajit.org/list.html">Mailing List <span class="ext">»</span></a> </li></ul> </div> <div id="main"> <p> This page describes the detailed semantics underlying the FFI library and its interaction with both Lua and C code. </p> <p> Given that the FFI library is designed to interface with C code and that declarations can be written in plain C syntax, <b>it closely follows the C language semantics</b>, wherever possible. Some minor concessions are needed for smoother interoperation with Lua language semantics. </p> <p> Please don't be overwhelmed by the contents of this page — this is a reference and you may need to consult it, if in doubt. It doesn't hurt to skim this page, but most of the semantics "just work" as you'd expect them to work. It should be straightforward to write applications using the LuaJIT FFI for developers with a C or C++ background. </p> <p class="indent" style="color: #c00000;"> Please note: this doesn't comprise the final specification for the FFI semantics, yet. Some semantics may need to be changed, based on your feedback. Please <a href="contact.html">report</a> any problems you may encounter or any improvements you'd like to see — thank you! </p> <h2 id="clang">C Language Support</h2> <p> The FFI library has a built-in C parser with a minimal memory footprint. It's used by the <a href="ext_ffi_api.html">ffi.* library functions</a> to declare C types or external symbols. </p> <p> It's only purpose is to parse C declarations, as found e.g. in C header files. Although it does evaluate constant expressions, it's <em>not</em> a C compiler. The body of <tt>inline</tt> C function definitions is simply ignored. </p> <p> Also, this is <em>not</em> a validating C parser. It expects and accepts correctly formed C declarations, but it may choose to ignore bad declarations or show rather generic error messages. If in doubt, please check the input against your favorite C compiler. </p> <p> The C parser complies to the <b>C99 language standard</b> plus the following extensions: </p> <ul> <li>The <tt>'\e'</tt> escape in character and string literals.</li> <li>The C99/C++ boolean type, declared with the keywords <tt>bool</tt> or <tt>_Bool</tt>.</li> <li>Complex numbers, declared with the keywords <tt>complex</tt> or <tt>_Complex</tt>.</li> <li>Two complex number types: <tt>complex</tt> (aka <tt>complex double</tt>) and <tt>complex float</tt>.</li> <li>Vector types, declared with the GCC <tt>mode</tt> or <tt>vector_size</tt> attribute.</li> <li>Unnamed ('transparent') <tt>struct</tt>/<tt>union</tt> fields inside a <tt>struct</tt>/<tt>union</tt>.</li> <li>Incomplete <tt>enum</tt> declarations, handled like incomplete <tt>struct</tt> declarations.</li> <li>Unnamed <tt>enum</tt> fields inside a <tt>struct</tt>/<tt>union</tt>. This is similar to a scoped C++ <tt>enum</tt>, except that declared constants are visible in the global namespace, too.</li> <li>Scoped <tt>static const</tt> declarations inside a <tt>struct</tt>/<tt>union</tt> (from C++).</li> <li>Zero-length arrays (<tt>[0]</tt>), empty <tt>struct</tt>/<tt>union</tt>, variable-length arrays (VLA, <tt>[?]</tt>) and variable-length structs (VLS, with a trailing VLA).</li> <li>C++ reference types (<tt>int &x</tt>).</li> <li>Alternate GCC keywords with '<tt>__</tt>', e.g. <tt>__const__</tt>.</li> <li>GCC <tt>__attribute__</tt> with the following attributes: <tt>aligned</tt>, <tt>packed</tt>, <tt>mode</tt>, <tt>vector_size</tt>, <tt>cdecl</tt>, <tt>fastcall</tt>, <tt>stdcall</tt>.</li> <li>The GCC <tt>__extension__</tt> keyword and the GCC <tt>__alignof__</tt> operator.</li> <li>GCC <tt>__asm__("symname")</tt> symbol name redirection for function declarations.</li> <li>MSVC keywords for fixed-length types: <tt>__int8</tt>, <tt>__int16</tt>, <tt>__int32</tt> and <tt>__int64</tt>.</li> <li>MSVC <tt>__cdecl</tt>, <tt>__fastcall</tt>, <tt>__stdcall</tt>, <tt>__ptr32</tt>, <tt>__ptr64</tt>, <tt>__declspec(align(n))</tt> and <tt>#pragma pack</tt>.</li> <li>All other GCC/MSVC-specific attributes are ignored.</li> </ul> <p> The following C types are pre-defined by the C parser (like a <tt>typedef</tt>, except re-declarations will be ignored): </p> <ul> <li>Vararg handling: <tt>va_list</tt>, <tt>__builtin_va_list</tt>, <tt>__gnuc_va_list</tt>.</li> <li>From <tt><stddef.h></tt>: <tt>ptrdiff_t</tt>, <tt>size_t</tt>, <tt>wchar_t</tt>.</li> <li>From <tt><stdint.h></tt>: <tt>int8_t</tt>, <tt>int16_t</tt>, <tt>int32_t</tt>, <tt>int64_t</tt>, <tt>uint8_t</tt>, <tt>uint16_t</tt>, <tt>uint32_t</tt>, <tt>uint64_t</tt>, <tt>intptr_t</tt>, <tt>uintptr_t</tt>.</li> </ul> <p> You're encouraged to use these types in preference to compiler-specific extensions or target-dependent standard types. E.g. <tt>char</tt> differs in signedness and <tt>long</tt> differs in size, depending on the target architecture and platform ABI. </p> <p> The following C features are <b>not</b> supported: </p> <ul> <li>A declaration must always have a type specifier; it doesn't default to an <tt>int</tt> type.</li> <li>Old-style empty function declarations (K&R) are not allowed. All C functions must have a proper prototype declaration. A function declared without parameters (<tt>int foo();</tt>) is treated as a function taking zero arguments, like in C++.</li> <li>The <tt>long double</tt> C type is parsed correctly, but there's no support for the related conversions, accesses or arithmetic operations.</li> <li>Wide character strings and character literals are not supported.</li> <li><a href="#status">See below</a> for features that are currently not implemented.</li> </ul> <h2 id="convert">C Type Conversion Rules</h2> <h3 id="convert_tolua">Conversions from C types to Lua objects</h3> <p> These conversion rules apply for <em>read accesses</em> to C types: indexing pointers, arrays or <tt>struct</tt>/<tt>union</tt> types; reading external variables or constant values; retrieving return values from C calls: </p> <table class="convtable"> <tr class="convhead"> <td class="convin">Input</td> <td class="convop">Conversion</td> <td class="convout">Output</td> </tr> <tr class="odd separate"> <td class="convin"><tt>int8_t</tt>, <tt>int16_t</tt></td><td class="convop">→<sup>sign-ext</sup> <tt>int32_t</tt> → <tt>double</tt></td><td class="convout">number</td></tr> <tr class="even"> <td class="convin"><tt>uint8_t</tt>, <tt>uint16_t</tt></td><td class="convop">→<sup>zero-ext</sup> <tt>int32_t</tt> → <tt>double</tt></td><td class="convout">number</td></tr> <tr class="odd"> <td class="convin"><tt>int32_t</tt>, <tt>uint32_t</tt></td><td class="convop">→ <tt>double</tt></td><td class="convout">number</td></tr> <tr class="even"> <td class="convin"><tt>int64_t</tt>, <tt>uint64_t</tt></td><td class="convop">boxed value</td><td class="convout">64 bit int cdata</td></tr> <tr class="odd separate"> <td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→ <tt>double</tt></td><td class="convout">number</td></tr> <tr class="even separate"> <td class="convin"><tt>bool</tt></td><td class="convop">0 → <tt>false</tt>, otherwise <tt>true</tt></td><td class="convout">boolean</td></tr> <tr class="odd separate"> <td class="convin"><tt>enum</tt></td><td class="convop">boxed value</td><td class="convout">enum cdata</td></tr> <tr class="even"> <td class="convin">Complex number</td><td class="convop">boxed value</td><td class="convout">complex cdata</td></tr> <tr class="odd"> <td class="convin">Vector</td><td class="convop">boxed value</td><td class="convout">vector cdata</td></tr> <tr class="even"> <td class="convin">Pointer</td><td class="convop">boxed value</td><td class="convout">pointer cdata</td></tr> <tr class="odd separate"> <td class="convin">Array</td><td class="convop">boxed reference</td><td class="convout">reference cdata</td></tr> <tr class="even"> <td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">boxed reference</td><td class="convout">reference cdata</td></tr> </table> <p> Bitfields are treated like their underlying type. </p> <p> Reference types are dereferenced <em>before</em> a conversion can take place — the conversion is applied to the C type pointed to by the reference. </p> <h3 id="convert_fromlua">Conversions from Lua objects to C types</h3> <p> These conversion rules apply for <em>write accesses</em> to C types: indexing pointers, arrays or <tt>struct</tt>/<tt>union</tt> types; initializing cdata objects; casts to C types; writing to external variables; passing arguments to C calls: </p> <table class="convtable"> <tr class="convhead"> <td class="convin">Input</td> <td class="convop">Conversion</td> <td class="convout">Output</td> </tr> <tr class="odd separate"> <td class="convin">number</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> <tr class="even"> <td class="convin">boolean</td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout"><tt>bool</tt></td></tr> <tr class="odd separate"> <td class="convin">nil</td><td class="convop"><tt>NULL</tt> →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="even"> <td class="convin">lightuserdata</td><td class="convop">lightuserdata address →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="odd"> <td class="convin">userdata</td><td class="convop">userdata payload →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="even"> <td class="convin">io.* file</td><td class="convop">get FILE * handle →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="odd separate"> <td class="convin">string</td><td class="convop">match against <tt>enum</tt> constant</td><td class="convout"><tt>enum</tt></td></tr> <tr class="even"> <td class="convin">string</td><td class="convop">copy string data + zero-byte</td><td class="convout"><tt>int8_t[]</tt>, <tt>uint8_t[]</tt></td></tr> <tr class="odd"> <td class="convin">string</td><td class="convop">string data →</td><td class="convout"><tt>const char[]</tt></td></tr> <tr class="even separate"> <td class="convin">function</td><td class="convop"><a href="#callback">create callback</a> →</td><td class="convout">C function type</td></tr> <tr class="odd separate"> <td class="convin">table</td><td class="convop"><a href="#init_table">table initializer</a></td><td class="convout">Array</td></tr> <tr class="even"> <td class="convin">table</td><td class="convop"><a href="#init_table">table initializer</a></td><td class="convout"><tt>struct</tt>/<tt>union</tt></td></tr> <tr class="odd separate"> <td class="convin">cdata</td><td class="convop">cdata payload →</td><td class="convout">C type</td></tr> </table> <p> If the result type of this conversion doesn't match the C type of the destination, the <a href="#convert_between">conversion rules between C types</a> are applied. </p> <p> Reference types are immutable after initialization ("no re-seating of references"). For initialization purposes or when passing values to reference parameters, they are treated like pointers. Note that unlike in C++, there's no way to implement automatic reference generation of variables under the Lua language semantics. If you want to call a function with a reference parameter, you need to explicitly pass a one-element array. </p> <h3 id="convert_between">Conversions between C types</h3> <p> These conversion rules are more or less the same as the standard C conversion rules. Some rules only apply to casts, or require pointer or type compatibility: </p> <table class="convtable"> <tr class="convhead"> <td class="convin">Input</td> <td class="convop">Conversion</td> <td class="convout">Output</td> </tr> <tr class="odd separate"> <td class="convin">Signed integer</td><td class="convop">→<sup>narrow or sign-extend</sup></td><td class="convout">Integer</td></tr> <tr class="even"> <td class="convin">Unsigned integer</td><td class="convop">→<sup>narrow or zero-extend</sup></td><td class="convout">Integer</td></tr> <tr class="odd"> <td class="convin">Integer</td><td class="convop">→<sup>round</sup></td><td class="convout"><tt>double</tt>, <tt>float</tt></td></tr> <tr class="even"> <td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>trunc</sup> <tt>int32_t</tt> →<sup>narrow</sup></td><td class="convout"><tt>(u)int8_t</tt>, <tt>(u)int16_t</tt></td></tr> <tr class="odd"> <td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>trunc</sup></td><td class="convout"><tt>(u)int32_t</tt>, <tt>(u)int64_t</tt></td></tr> <tr class="even"> <td class="convin"><tt>double</tt>, <tt>float</tt></td><td class="convop">→<sup>round</sup></td><td class="convout"><tt>float</tt>, <tt>double</tt></td></tr> <tr class="odd separate"> <td class="convin">Number</td><td class="convop">n == 0 → 0, otherwise 1</td><td class="convout"><tt>bool</tt></td></tr> <tr class="even"> <td class="convin"><tt>bool</tt></td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout">Number</td></tr> <tr class="odd separate"> <td class="convin">Complex number</td><td class="convop">convert real part</td><td class="convout">Number</td></tr> <tr class="even"> <td class="convin">Number</td><td class="convop">convert real part, imag = 0</td><td class="convout">Complex number</td></tr> <tr class="odd"> <td class="convin">Complex number</td><td class="convop">convert real and imag part</td><td class="convout">Complex number</td></tr> <tr class="even separate"> <td class="convin">Number</td><td class="convop">convert scalar and replicate</td><td class="convout">Vector</td></tr> <tr class="odd"> <td class="convin">Vector</td><td class="convop">copy (same size)</td><td class="convout">Vector</td></tr> <tr class="even separate"> <td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">take base address (compat)</td><td class="convout">Pointer</td></tr> <tr class="odd"> <td class="convin">Array</td><td class="convop">take base address (compat)</td><td class="convout">Pointer</td></tr> <tr class="even"> <td class="convin">Function</td><td class="convop">take function address</td><td class="convout">Function pointer</td></tr> <tr class="odd separate"> <td class="convin">Number</td><td class="convop">convert via <tt>uintptr_t</tt> (cast)</td><td class="convout">Pointer</td></tr> <tr class="even"> <td class="convin">Pointer</td><td class="convop">convert address (compat/cast)</td><td class="convout">Pointer</td></tr> <tr class="odd"> <td class="convin">Pointer</td><td class="convop">convert address (cast)</td><td class="convout">Integer</td></tr> <tr class="even"> <td class="convin">Array</td><td class="convop">convert base address (cast)</td><td class="convout">Integer</td></tr> <tr class="odd separate"> <td class="convin">Array</td><td class="convop">copy (compat)</td><td class="convout">Array</td></tr> <tr class="even"> <td class="convin"><tt>struct</tt>/<tt>union</tt></td><td class="convop">copy (identical type)</td><td class="convout"><tt>struct</tt>/<tt>union</tt></td></tr> </table> <p> Bitfields or <tt>enum</tt> types are treated like their underlying type. </p> <p> Conversions not listed above will raise an error. E.g. it's not possible to convert a pointer to a complex number or vice versa. </p> <h3 id="convert_vararg">Conversions for vararg C function arguments</h3> <p> The following default conversion rules apply when passing Lua objects to the variable argument part of vararg C functions: </p> <table class="convtable"> <tr class="convhead"> <td class="convin">Input</td> <td class="convop">Conversion</td> <td class="convout">Output</td> </tr> <tr class="odd separate"> <td class="convin">number</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> <tr class="even"> <td class="convin">boolean</td><td class="convop"><tt>false</tt> → 0, <tt>true</tt> → 1</td><td class="convout"><tt>bool</tt></td></tr> <tr class="odd separate"> <td class="convin">nil</td><td class="convop"><tt>NULL</tt> →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="even"> <td class="convin">userdata</td><td class="convop">userdata payload →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="odd"> <td class="convin">lightuserdata</td><td class="convop">lightuserdata address →</td><td class="convout"><tt>(void *)</tt></td></tr> <tr class="even separate"> <td class="convin">string</td><td class="convop">string data →</td><td class="convout"><tt>const char *</tt></td></tr> <tr class="odd separate"> <td class="convin"><tt>float</tt> cdata</td><td class="convop">→</td><td class="convout"><tt>double</tt></td></tr> <tr class="even"> <td class="convin">Array cdata</td><td class="convop">take base address</td><td class="convout">Element pointer</td></tr> <tr class="odd"> <td class="convin"><tt>struct</tt>/<tt>union</tt> cdata</td><td class="convop">take base address</td><td class="convout"><tt>struct</tt>/<tt>union</tt> pointer</td></tr> <tr class="even"> <td class="convin">Function cdata</td><td class="convop">take function address</td><td class="convout">Function pointer</td></tr> <tr class="odd"> <td class="convin">Any other cdata</td><td class="convop">no conversion</td><td class="convout">C type</td></tr> </table> <p> To pass a Lua object, other than a cdata object, as a specific type, you need to override the conversion rules: create a temporary cdata object with a constructor or a cast and initialize it with the value to pass: </p> <p> Assuming <tt>x</tt> is a Lua number, here's how to pass it as an integer to a vararg function: </p> <pre class="code"> ffi.cdef[[ int printf(const char *fmt, ...); ]] ffi.C.printf("integer value: %d\n", ffi.new("int", x)) </pre> <p> If you don't do this, the default Lua number → <tt>double</tt> conversion rule applies. A vararg C function expecting an integer will see a garbled or uninitialized value. </p> <h2 id="init">Initializers</h2> <p> Creating a cdata object with <a href="ext_ffi_api.html#ffi_new"><tt>ffi.new()</tt></a> or the equivalent constructor syntax always initializes its contents, too. Different rules apply, depending on the number of optional initializers and the C types involved: </p> <ul> <li>If no initializers are given, the object is filled with zero bytes.</li> <li>Scalar types (numbers and pointers) accept a single initializer. The Lua object is <a href="#convert_fromlua">converted to the scalar C type</a>.</li> <li>Valarrays (complex numbers and vectors) are treated like scalars when a single initializer is given. Otherwise they are treated like regular arrays.</li> <li>Aggregate types (arrays and structs) accept either a single <a href="#init_table">table initializer</a> or a flat list of initializers.</li> <li>The elements of an array are initialized, starting at index zero. If a single initializer is given for an array, it's repeated for all remaining elements. This doesn't happen if two or more initializers are given: all remaining uninitialized elements are filled with zero bytes.</li> <li>Byte arrays may also be initialized with a Lua string. This copies the whole string plus a terminating zero-byte. The copy stops early only if the array has a known, fixed size.</li> <li>The fields of a <tt>struct</tt> are initialized in the order of their declaration. Uninitialized fields are filled with zero bytes.</li> <li>Only the first field of a <tt>union</tt> can be initialized with a flat initializer.</li> <li>Elements or fields which are aggregates themselves are initialized with a <em>single</em> initializer, but this may be a table initializer or a compatible aggregate.</li> <li>Excess initializers cause an error.</li> </ul> <h2 id="init_table">Table Initializers</h2> <p> The following rules apply if a Lua table is used to initialize an Array or a <tt>struct</tt>/<tt>union</tt>: </p> <ul> <li>If the table index <tt>[0]</tt> is non-<tt>nil</tt>, then the table is assumed to be zero-based. Otherwise it's assumed to be one-based.</li> <li>Array elements, starting at index zero, are initialized one-by-one with the consecutive table elements, starting at either index <tt>[0]</tt> or <tt>[1]</tt>. This process stops at the first <tt>nil</tt> table element.</li> <li>If exactly one array element was initialized, it's repeated for all the remaining elements. Otherwise all remaining uninitialized elements are filled with zero bytes.</li> <li>The above logic only applies to arrays with a known fixed size. A VLA is only initialized with the element(s) given in the table. Depending on the use case, you may need to explicitly add a <tt>NULL</tt> or <tt>0</tt> terminator to a VLA.</li> <li>If the table has a non-empty hash part, a <tt>struct</tt>/<tt>union</tt> is initialized by looking up each field name (as a string key) in the table. Each non-<tt>nil</tt> value is used to initialize the corresponding field.</li> <li>Otherwise a <tt>struct</tt>/<tt>union</tt> is initialized in the order of the declaration of its fields. Each field is initialized with the consecutive table elements, starting at either index <tt>[0]</tt> or <tt>[1]</tt>. This process stops at the first <tt>nil</tt> table element.</li> <li>Uninitialized fields of a <tt>struct</tt> are filled with zero bytes, except for the trailing VLA of a VLS.</li> <li>Initialization of a <tt>union</tt> stops after one field has been initialized. If no field has been initialized, the <tt>union</tt> is filled with zero bytes.</li> <li>Elements or fields which are aggregates themselves are initialized with a <em>single</em> initializer, but this may be a nested table initializer (or a compatible aggregate).</li> <li>Excess initializers for an array cause an error. Excess initializers for a <tt>struct</tt>/<tt>union</tt> are ignored. Unrelated table entries are ignored, too.</li> </ul> <p> Example: </p> <pre class="code"> local ffi = require("ffi") ffi.cdef[[ struct foo { int a, b; }; union bar { int i; double d; }; struct nested { int x; struct foo y; }; ]] ffi.new("int[3]", {}) --> 0, 0, 0 ffi.new("int[3]", {1}) --> 1, 1, 1 ffi.new("int[3]", {1,2}) --> 1, 2, 0 ffi.new("int[3]", {1,2,3}) --> 1, 2, 3 ffi.new("int[3]", {[0]=1}) --> 1, 1, 1 ffi.new("int[3]", {[0]=1,2}) --> 1, 2, 0 ffi.new("int[3]", {[0]=1,2,3}) --> 1, 2, 3 ffi.new("int[3]", {[0]=1,2,3,4}) --> error: too many initializers ffi.new("struct foo", {}) --> a = 0, b = 0 ffi.new("struct foo", {1}) --> a = 1, b = 0 ffi.new("struct foo", {1,2}) --> a = 1, b = 2 ffi.new("struct foo", {[0]=1,2}) --> a = 1, b = 2 ffi.new("struct foo", {b=2}) --> a = 0, b = 2 ffi.new("struct foo", {a=1,b=2,c=3}) --> a = 1, b = 2 'c' is ignored ffi.new("union bar", {}) --> i = 0, d = 0.0 ffi.new("union bar", {1}) --> i = 1, d = ? ffi.new("union bar", {[0]=1,2}) --> i = 1, d = ? '2' is ignored ffi.new("union bar", {d=2}) --> i = ?, d = 2.0 ffi.new("struct nested", {1,{2,3}}) --> x = 1, y.a = 2, y.b = 3 ffi.new("struct nested", {x=1,y={2,3}}) --> x = 1, y.a = 2, y.b = 3 </pre> <h2 id="cdata_ops">Operations on cdata Objects</h2> <p> All of the standard Lua operators can be applied to cdata objects or a mix of a cdata object and another Lua object. The following list shows the pre-defined operations. </p> <p> Reference types are dereferenced <em>before</em> performing each of the operations below — the operation is applied to the C type pointed to by the reference. </p> <p> The pre-defined operations are always tried first before deferring to a metamethod or index table (if any) for the corresponding ctype (except for <tt>__new</tt>). An error is raised if the metamethod lookup or index table lookup fails. </p> <h3 id="cdata_array">Indexing a cdata object</h3> <ul> <li><b>Indexing a pointer/array</b>: a cdata pointer/array can be indexed by a cdata number or a Lua number. The element address is computed as the base address plus the number value multiplied by the element size in bytes. A read access loads the element value and <a href="#convert_tolua">converts it to a Lua object</a>. A write access <a href="#convert_fromlua">converts a Lua object to the element type</a> and stores the converted value to the element. An error is raised if the element size is undefined or a write access to a constant element is attempted.</li> <li><b>Dereferencing a <tt>struct</tt>/<tt>union</tt> field</b>: a cdata <tt>struct</tt>/<tt>union</tt> or a pointer to a <tt>struct</tt>/<tt>union</tt> can be dereferenced by a string key, giving the field name. The field address is computed as the base address plus the relative offset of the field. A read access loads the field value and <a href="#convert_tolua">converts it to a Lua object</a>. A write access <a href="#convert_fromlua">converts a Lua object to the field type</a> and stores the converted value to the field. An error is raised if a write access to a constant <tt>struct</tt>/<tt>union</tt> or a constant field is attempted. Scoped enum constants or static constants are treated like a constant field.</li> <li><b>Indexing a complex number</b>: a complex number can be indexed either by a cdata number or a Lua number with the values 0 or 1, or by the strings <tt>"re"</tt> or <tt>"im"</tt>. A read access loads the real part (<tt>[0]</tt>, <tt>.re</tt>) or the imaginary part (<tt>[1]</tt>, <tt>.im</tt>) part of a complex number and <a href="#convert_tolua">converts it to a Lua number</a>. The sub-parts of a complex number are immutable — assigning to an index of a complex number raises an error. Accessing out-of-bound indexes returns unspecified results, but is guaranteed not to trigger memory access violations.</li> <li><b>Indexing a vector</b>: a vector is treated like an array for indexing purposes, except the vector elements are immutable — assigning to an index of a vector raises an error.</li> </ul> <p> A ctype object can be indexed with a string key, too. The only pre-defined operation is reading scoped constants of <tt>struct</tt>/<tt>union</tt> types. All other accesses defer to the corresponding metamethods or index tables (if any). </p> <p> Note: since there's (deliberately) no address-of operator, a cdata object holding a value type is effectively immutable after initialization. The JIT compiler benefits from this fact when applying certain optimizations. </p> <p> As a consequence, the <em>elements</em> of complex numbers and vectors are immutable. But the elements of an aggregate holding these types <em>may</em> be modified of course. I.e. you cannot assign to <tt>foo.c.im</tt>, but you can assign a (newly created) complex number to <tt>foo.c</tt>. </p> <p> The JIT compiler implements strict aliasing rules: accesses to different types do <b>not</b> alias, except for differences in signedness (this applies even to <tt>char</tt> pointers, unlike C99). Type punning through unions is explicitly detected and allowed. </p> <h3 id="cdata_call">Calling a cdata object</h3> <ul> <li><b>Constructor</b>: a ctype object can be called and used as a <a href="ext_ffi_api.html#ffi_new">constructor</a>. This is equivalent to <tt>ffi.new(ct, ...)</tt>, unless a <tt>__new</tt> metamethod is defined. The <tt>__new</tt> metamethod is called with the ctype object plus any other arguments passed to the contructor. Note that you have to use <tt>ffi.new</tt> inside of it, since calling <tt>ct(...)</tt> would cause infinite recursion.</li> <li><b>C function call</b>: a cdata function or cdata function pointer can be called. The passed arguments are <a href="#convert_fromlua">converted to the C types</a> of the parameters given by the function declaration. Arguments passed to the variable argument part of vararg C function use <a href="#convert_vararg">special conversion rules</a>. This C function is called and the return value (if any) is <a href="#convert_tolua">converted to a Lua object</a>.<br> On Windows/x86 systems, <tt>__stdcall</tt> functions are automatically detected and a function declared as <tt>__cdecl</tt> (the default) is silently fixed up after the first call.</li> </ul> <h3 id="cdata_arith">Arithmetic on cdata objects</h3> <ul> <li><b>Pointer arithmetic</b>: a cdata pointer/array and a cdata number or a Lua number can be added or subtracted. The number must be on the right hand side for a subtraction. The result is a pointer of the same type with an address plus or minus the number value multiplied by the element size in bytes. An error is raised if the element size is undefined.</li> <li><b>Pointer difference</b>: two compatible cdata pointers/arrays can be subtracted. The result is the difference between their addresses, divided by the element size in bytes. An error is raised if the element size is undefined or zero.</li> <li><b>64 bit integer arithmetic</b>: the standard arithmetic operators (<tt>+ - * / % ^</tt> and unary minus) can be applied to two cdata numbers, or a cdata number and a Lua number. If one of them is an <tt>uint64_t</tt>, the other side is converted to an <tt>uint64_t</tt> and an unsigned arithmetic operation is performed. Otherwise both sides are converted to an <tt>int64_t</tt> and a signed arithmetic operation is performed. The result is a boxed 64 bit cdata object.<br> If one of the operands is an <tt>enum</tt> and the other operand is a string, the string is converted to the value of a matching <tt>enum</tt> constant before the above conversion.<br> These rules ensure that 64 bit integers are "sticky". Any expression involving at least one 64 bit integer operand results in another one. The undefined cases for the division, modulo and power operators return <tt>2LL ^ 63</tt> or <tt>2ULL ^ 63</tt>.<br> You'll have to explicitly convert a 64 bit integer to a Lua number (e.g. for regular floating-point calculations) with <tt>tonumber()</tt>. But note this may incur a precision loss.</li> </ul> <h3 id="cdata_comp">Comparisons of cdata objects</h3> <ul> <li><b>Pointer comparison</b>: two compatible cdata pointers/arrays can be compared. The result is the same as an unsigned comparison of their addresses. <tt>nil</tt> is treated like a <tt>NULL</tt> pointer, which is compatible with any other pointer type.</li> <li><b>64 bit integer comparison</b>: two cdata numbers, or a cdata number and a Lua number can be compared with each other. If one of them is an <tt>uint64_t</tt>, the other side is converted to an <tt>uint64_t</tt> and an unsigned comparison is performed. Otherwise both sides are converted to an <tt>int64_t</tt> and a signed comparison is performed.<br> If one of the operands is an <tt>enum</tt> and the other operand is a string, the string is converted to the value of a matching <tt>enum</tt> constant before the above conversion.<br> <li><b>Comparisons for equality/inequality</b> never raise an error. Even incompatible pointers can be compared for equality by address. Any other incompatible comparison (also with non-cdata objects) treats the two sides as unequal.</li> </ul> <h3 id="cdata_key">cdata objects as table keys</h3> <p> Lua tables may be indexed by cdata objects, but this doesn't provide any useful semantics — <b>cdata objects are unsuitable as table keys!</b> </p> <p> A cdata object is treated like any other garbage-collected object and is hashed and compared by its address for table indexing. Since there's no interning for cdata value types, the same value may be boxed in different cdata objects with different addresses. Thus <tt>t[1LL+1LL]</tt> and <tt>t[2LL]</tt> usually <b>do not</b> point to the same hash slot and they certainly <b>do not</b> point to the same hash slot as <tt>t[2]</tt>. </p> <p> It would seriously drive up implementation complexity and slow down the common case, if one were to add extra handling for by-value hashing and comparisons to Lua tables. Given the ubiquity of their use inside the VM, this is not acceptable. </p> <p> There are three viable alternatives, if you really need to use cdata objects as keys: </p> <ul> <li>If you can get by with the precision of Lua numbers (52 bits), then use <tt>tonumber()</tt> on a cdata number or combine multiple fields of a cdata aggregate to a Lua number. Then use the resulting Lua number as a key when indexing tables.<br> One obvious benefit: <tt>t[tonumber(2LL)]</tt> <b>does</b> point to the same slot as <tt>t[2]</tt>.</li> <li>Otherwise use either <tt>tostring()</tt> on 64 bit integers or complex numbers or combine multiple fields of a cdata aggregate to a Lua string (e.g. with <a href="ext_ffi_api.html#ffi_string"><tt>ffi.string()</tt></a>). Then use the resulting Lua string as a key when indexing tables.</li> <li>Create your own specialized hash table implementation using the C types provided by the FFI library, just like you would in C code. Ultimately this may give much better performance than the other alternatives or what a generic by-value hash table could possibly provide.</li> </ul> <h2 id="gc">Garbage Collection of cdata Objects</h2> <p> All explicitly (<tt>ffi.new()</tt>, <tt>ffi.cast()</tt> etc.) or implicitly (accessors) created cdata objects are garbage collected. You need to ensure to retain valid references to cdata objects somewhere on a Lua stack, an upvalue or in a Lua table while they are still in use. Once the last reference to a cdata object is gone, the garbage collector will automatically free the memory used by it (at the end of the next GC cycle). </p> <p> Please note that pointers themselves are cdata objects, however they are <b>not</b> followed by the garbage collector. So e.g. if you assign a cdata array to a pointer, you must keep the cdata object holding the array alive as long as the pointer is still in use: </p> <pre class="code"> ffi.cdef[[ typedef struct { int *a; } foo_t; ]] local s = ffi.new("foo_t", ffi.new("int[10]")) -- <span style="color:#c00000;">WRONG!</span> local a = ffi.new("int[10]") -- <span style="color:#00a000;">OK</span> local s = ffi.new("foo_t", a) -- Now do something with 's', but keep 'a' alive until you're done. </pre> <p> Similar rules apply for Lua strings which are implicitly converted to <tt>"const char *"</tt>: the string object itself must be referenced somewhere or it'll be garbage collected eventually. The pointer will then point to stale data, which may have already been overwritten. Note that <em>string literals</em> are automatically kept alive as long as the function containing it (actually its prototype) is not garbage collected. </p> <p> Objects which are passed as an argument to an external C function are kept alive until the call returns. So it's generally safe to create temporary cdata objects in argument lists. This is a common idiom for <a href="#convert_vararg">passing specific C types to vararg functions</a>. </p> <p> Memory areas returned by C functions (e.g. from <tt>malloc()</tt>) must be manually managed, of course (or use <a href="ext_ffi_api.html#ffi_gc"><tt>ffi.gc()</tt></a>). Pointers to cdata objects are indistinguishable from pointers returned by C functions (which is one of the reasons why the GC cannot follow them). </p> <h2 id="callback">Callbacks</h2> <p> The LuaJIT FFI automatically generates special callback functions whenever a Lua function is converted to a C function pointer. This associates the generated callback function pointer with the C type of the function pointer and the Lua function object (closure). </p> <p> This can happen implicitly due to the usual conversions, e.g. when passing a Lua function to a function pointer argument. Or you can use <tt>ffi.cast()</tt> to explicitly cast a Lua function to a C function pointer. </p> <p> Currently only certain C function types can be used as callback functions. Neither C vararg functions nor functions with pass-by-value aggregate argument or result types are supported. There are no restrictions for the kind of Lua functions that can be called from the callback — no checks for the proper number of arguments are made. The return value of the Lua function will be converted to the result type and an error will be thrown for invalid conversions. </p> <p> It's allowed to throw errors across a callback invocation, but it's not advisable in general. Do this only if you know the C function, that called the callback, copes with the forced stack unwinding and doesn't leak resources. </p> <h3 id="callback_resources">Callback resource handling</h3> <p> Callbacks take up resources — you can only have a limited number of them at the same time (500 - 1000, depending on the architecture). The associated Lua functions are anchored to prevent garbage collection, too. </p> <p> <b>Callbacks due to implicit conversions are permanent!</b> There is no way to guess their lifetime, since the C side might store the function pointer for later use (typical for GUI toolkits). The associated resources cannot be reclaimed until termination: </p> <pre class="code"> ffi.cdef[[ typedef int (__stdcall *WNDENUMPROC)(void *hwnd, intptr_t l); int EnumWindows(WNDENUMPROC func, intptr_t l); ]] -- Implicit conversion to a callback via function pointer argument. local count = 0 ffi.C.EnumWindows(function(hwnd, l) count = count + 1 return true end, 0) -- The callback is permanent and its resources cannot be reclaimed! -- Ok, so this may not be a problem, if you do this only once. </pre> <p> Note: this example shows that you <em>must</em> properly declare <tt>__stdcall</tt> callbacks on Windows/x86 systems. The calling convention cannot be automatically detected, unlike for <tt>__stdcall</tt> calls <em>to</em> Windows functions. </p> <p> For some use cases it's necessary to free up the resources or to dynamically redirect callbacks. Use an explicit cast to a C function pointer and keep the resulting cdata object. Then use the <a href="ext_ffi_api.html#callback_free"><tt>cb:free()</tt></a> or <a href="ext_ffi_api.html#callback_set"><tt>cb:set()</tt></a> methods on the cdata object: </p> <pre class="code"> -- Explicitly convert to a callback via cast. local count = 0 local cb = ffi.cast("WNDENUMPROC", function(hwnd, l) count = count + 1 return true end) -- Pass it to a C function. ffi.C.EnumWindows(cb, 0) -- EnumWindows doesn't need the callback after it returns, so free it. cb:free() -- The callback function pointer is no longer valid and its resources -- will be reclaimed. The created Lua closure will be garbage collected. </pre> <h3 id="callback_performance">Callback performance</h3> <p> <b>Callbacks are slow!</b> First, the C to Lua transition itself has an unavoidable cost, similar to a <tt>lua_call()</tt> or <tt>lua_pcall()</tt>. Argument and result marshalling add to that cost. And finally, neither the C compiler nor LuaJIT can inline or optimize across the language barrier and hoist repeated computations out of a callback function. </p> <p> Do not use callbacks for performance-sensitive work: e.g. consider a numerical integration routine which takes a user-defined function to integrate over. It's a bad idea to call a user-defined Lua function from C code millions of times. The callback overhead will be absolutely detrimental for performance. </p> <p> It's considerably faster to write the numerical integration routine itself in Lua — the JIT compiler will be able to inline the user-defined function and optimize it together with its calling context, with very competitive performance. </p> <p> As a general guideline: <b>use callbacks only when you must</b>, because of existing C APIs. E.g. callback performance is irrelevant for a GUI application, which waits for user input most of the time, anyway. </p> <p> For new designs <b>avoid push-style APIs</b> (C function repeatedly calling a callback for each result). Instead <b>use pull-style APIs</b> (call a C function repeatedly to get a new result). Calls from Lua to C via the FFI are much faster than the other way round. Most well-designed libraries already use pull-style APIs (read/write, get/put). </p> <h2 id="clib">C Library Namespaces</h2> <p> A C library namespace is a special kind of object which allows access to the symbols contained in shared libraries or the default symbol namespace. The default <a href="ext_ffi_api.html#ffi_C"><tt>ffi.C</tt></a> namespace is automatically created when the FFI library is loaded. C library namespaces for specific shared libraries may be created with the <a href="ext_ffi_api.html#ffi_load"><tt>ffi.load()</tt></a> API function. </p> <p> Indexing a C library namespace object with a symbol name (a Lua string) automatically binds it to the library. First the symbol type is resolved — it must have been declared with <a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a>. Then the symbol address is resolved by searching for the symbol name in the associated shared libraries or the default symbol namespace. Finally, the resulting binding between the symbol name, the symbol type and its address is cached. Missing symbol declarations or nonexistent symbol names cause an error. </p> <p> This is what happens on a <b>read access</b> for the different kinds of symbols: </p> <ul> <li>External functions: a cdata object with the type of the function and its address is returned.</li> <li>External variables: the symbol address is dereferenced and the loaded value is <a href="#convert_tolua">converted to a Lua object</a> and returned.</li> <li>Constant values (<tt>static const</tt> or <tt>enum</tt> constants): the constant is <a href="#convert_tolua">converted to a Lua object</a> and returned.</li> </ul> <p> This is what happens on a <b>write access</b>: </p> <ul> <li>External variables: the value to be written is <a href="#convert_fromlua">converted to the C type</a> of the variable and then stored at the symbol address.</li> <li>Writing to constant variables or to any other symbol type causes an error, like any other attempted write to a constant location.</li> </ul> <p> C library namespaces themselves are garbage collected objects. If the last reference to the namespace object is gone, the garbage collector will eventually release the shared library reference and remove all memory associated with the namespace. Since this may trigger the removal of the shared library from the memory of the running process, it's generally <em>not safe</em> to use function cdata objects obtained from a library if the namespace object may be unreferenced. </p> <p> Performance notice: the JIT compiler specializes to the identity of namespace objects and to the strings used to index it. This effectively turns function cdata objects into constants. It's not useful and actually counter-productive to explicitly cache these function objects, e.g. <tt>local strlen = ffi.C.strlen</tt>. OTOH it <em>is</em> useful to cache the namespace itself, e.g. <tt>local C = ffi.C</tt>. </p> <h2 id="policy">No Hand-holding!</h2> <p> The FFI library has been designed as <b>a low-level library</b>. The goal is to interface with C code and C data types with a minimum of overhead. This means <b>you can do anything you can do from C</b>: access all memory, overwrite anything in memory, call machine code at any memory address and so on. </p> <p> The FFI library provides <b>no memory safety</b>, unlike regular Lua code. It will happily allow you to dereference a <tt>NULL</tt> pointer, to access arrays out of bounds or to misdeclare C functions. If you make a mistake, your application might crash, just like equivalent C code would. </p> <p> This behavior is inevitable, since the goal is to provide full interoperability with C code. Adding extra safety measures, like bounds checks, would be futile. There's no way to detect misdeclarations of C functions, since shared libraries only provide symbol names, but no type information. Likewise there's no way to infer the valid range of indexes for a returned pointer. </p> <p> Again: the FFI library is a low-level library. This implies it needs to be used with care, but it's flexibility and performance often outweigh this concern. If you're a C or C++ developer, it'll be easy to apply your existing knowledge. OTOH writing code for the FFI library is not for the faint of heart and probably shouldn't be the first exercise for someone with little experience in Lua, C or C++. </p> <p> As a corollary of the above, the FFI library is <b>not safe for use by untrusted Lua code</b>. If you're sandboxing untrusted Lua code, you definitely don't want to give this code access to the FFI library or to <em>any</em> cdata object (except 64 bit integers or complex numbers). Any properly engineered Lua sandbox needs to provide safety wrappers for many of the standard Lua library functions — similar wrappers need to be written for high-level operations on FFI data types, too. </p> <h2 id="status">Current Status</h2> <p> The initial release of the FFI library has some limitations and is missing some features. Most of these will be fixed in future releases. </p> <p> <a href="#clang">C language support</a> is currently incomplete: </p> <ul> <li>C declarations are not passed through a C pre-processor, yet.</li> <li>The C parser is able to evaluate most constant expressions commonly found in C header files. However it doesn't handle the full range of C expression semantics and may fail for some obscure constructs.</li> <li><tt>static const</tt> declarations only work for integer types up to 32 bits. Neither declaring string constants nor floating-point constants is supported.</li> <li>Packed <tt>struct</tt> bitfields that cross container boundaries are not implemented.</li> <li>Native vector types may be defined with the GCC <tt>mode</tt> or <tt>vector_size</tt> attribute. But no operations other than loading, storing and initializing them are supported, yet.</li> <li>The <tt>volatile</tt> type qualifier is currently ignored by compiled code.</li> <li><a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a> silently ignores all re-declarations.</li> </ul> <p> The JIT compiler already handles a large subset of all FFI operations. It automatically falls back to the interpreter for unimplemented operations (you can check for this with the <a href="running.html#opt_j"><tt>-jv</tt></a> command line option). The following operations are currently not compiled and may exhibit suboptimal performance, especially when used in inner loops: </p> <ul> <li>Array/<tt>struct</tt> copies and bulk initializations.</li> <li>Bitfield accesses and initializations.</li> <li>Vector operations.</li> <li>Table initializers.</li> <li>Initialization of nested <tt>struct</tt>/<tt>union</tt> types.</li> <li>Allocations of variable-length arrays or structs.</li> <li>Allocations of C types with a size > 128 bytes or an alignment > 8 bytes.</li> <li>Conversions from lightuserdata to <tt>void *</tt>.</li> <li>Pointer differences for element sizes that are not a power of two.</li> <li>Calls to C functions with aggregates passed or returned by value.</li> <li>Calls to ctype metamethods which are not plain functions.</li> <li>ctype <tt>__newindex</tt> tables and non-string lookups in ctype <tt>__index</tt> tables.</li> <li><tt>tostring()</tt> for cdata types.</li> <li>Calls to the following <a href="ext_ffi_api.html">ffi.* API</a> functions: <tt>cdef</tt>, <tt>load</tt>, <tt>typeof</tt>, <tt>metatype</tt>, <tt>gc</tt>, <tt>sizeof</tt>, <tt>alignof</tt>, <tt>offsetof</tt>.</li> </ul> <p> Other missing features: </p> <ul> <li>Bit operations for 64 bit types.</li> <li>Arithmetic for <tt>complex</tt> numbers.</li> <li>Passing structs by value to vararg C functions.</li> <li><a href="extensions.html#exceptions">C++ exception interoperability</a> does not extend to C functions called via the FFI, if the call is compiled.</li> </ul> <br class="flush"> </div> <div id="foot"> <hr class="hide"> Copyright © 2005-2012 Mike Pall <span class="noprint"> · <a href="contact.html">Contact</a> </span> </div> </body> </html>