Merge branch 'master' into v2.1

This commit is contained in:
Mike Pall 2013-09-03 16:02:54 +02:00
commit f8cecffbbf
3 changed files with 17 additions and 10 deletions

View File

@ -72,9 +72,18 @@ static BCPos debug_framepc(lua_State *L, GCfunc *fn, cTValue *nextframe)
/* Lua function below errfunc/gc/hook: find cframe to get the PC. */
void *cf = cframe_raw(L->cframe);
TValue *f = L->base-1;
if (cf == NULL)
return NO_BCPOS;
while (f > nextframe) {
for (;;) {
if (cf == NULL)
return NO_BCPOS;
while (cframe_nres(cf) < 0) {
if (f >= restorestack(L, -cframe_nres(cf)))
break;
cf = cframe_raw(cframe_prev(cf));
if (cf == NULL)
return NO_BCPOS;
}
if (f < nextframe)
break;
if (frame_islua(f)) {
f = frame_prevl(f);
} else {
@ -83,8 +92,6 @@ static BCPos debug_framepc(lua_State *L, GCfunc *fn, cTValue *nextframe)
f = frame_prevd(f);
}
}
if (cframe_prev(cf))
cf = cframe_raw(cframe_prev(cf));
ins = cframe_pc(cf);
}
}

View File

@ -6,7 +6,7 @@
/*
+--------------------------------------------------------------------------+
| WARNING: Compiling the amalgamation needs a lot of virtual memory |
| (around 200 MB with GCC 4.x)! If you don't have enough physical memory |
| (around 300 MB with GCC 4.x)! If you don't have enough physical memory |
| your machine will start swapping to disk and the compile will not finish |
| within a reasonable amount of time. |
| So either compile on a bigger machine or use the non-amalgamated build. |

View File

@ -54,13 +54,13 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD
@rem ---- Cross compiler ----
@set LJCOMPILE="%XEDK%\bin\win32\cl" /nologo /c /MT /O2 /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /DNDEBUG /D_XBOX /D_LIB /DLUAJIT_USE_SYSMALLOC
@set LJLIB="%XEDK%\bin\win32\lib" /nologo
@set INCLUDE="%XEDK%\include\xbox"
@set "LJCOMPILE=%XEDK%\bin\win32\cl /nologo /c /MT /O2 /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /DNDEBUG /D_XBOX /D_LIB /DLUAJIT_USE_SYSMALLOC"
@set "LJLIB=%XEDK%\bin\win32\lib /nologo"
@set "INCLUDE=%XEDK%\include\xbox"
@if "%1" neq "debug" goto :NODEBUG
@shift
@set LJCOMPILE="%LJCOMPILE%" /Zi
@set "LJCOMPILE=%LJCOMPILE% /Zi"
:NODEBUG
@if "%1"=="amalg" goto :AMALG
%LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c