Fix capitalization of 'Xbox'.

This commit is contained in:
Mike Pall 2013-02-13 11:57:04 +01:00
parent 4e35c025dc
commit c7f0b6bca0
5 changed files with 10 additions and 10 deletions

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@ -136,7 +136,7 @@ operating systems, CPUs and compilers:
<td class="compatos">GCC 4.3+</td> <td class="compatos">GCC 4.3+</td>
<td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#ps3">PS3</a>)</td> <td class="compatos">GCC 4.3+<br>GCC 4.1 (<a href="#ps3">PS3</a>)</td>
<td class="compatos compatno">&nbsp;</td> <td class="compatos compatno">&nbsp;</td>
<td class="compatos">XEDK (<a href="#xbox360">XBox 360</a>)</td> <td class="compatos">XEDK (<a href="#xbox360">Xbox 360</a>)</td>
</tr> </tr>
<tr class="odd"> <tr class="odd">
<td class="compatcpu"><a href="#cross2">PPC/e500v2</a></td> <td class="compatcpu"><a href="#cross2">PPC/e500v2</a></td>
@ -468,8 +468,8 @@ only the fast interpreter is built:
make HOST_CC="gcc -m32" CROSS=ppu-lv2- make HOST_CC="gcc -m32" CROSS=ppu-lv2-
</pre> </pre>
<p> <p>
You can cross-compile for <b id="xbox360">XBox 360</b> using the You can cross-compile for <b id="xbox360">Xbox 360</b> using the
XBox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the Xbox&nbsp;360 SDK (MSVC + XEDK). Due to restrictions on consoles, the
JIT compiler is disabled and only the fast interpreter is built. JIT compiler is disabled and only the fast interpreter is built.
</p> </p>
<p> <p>

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@ -158,7 +158,7 @@ LuaJIT is Copyright &copy; 2005-2013 Mike Pall, released under the
<tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr> <tr><td>Windows</td><td>Linux</td><td>BSD</td><td>OSX</td><td>POSIX</td></tr>
</table> </table>
<table class="feature os os2"> <table class="feature os os2">
<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>XBox 360</td></tr> <tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td><td>PS3</td><td>Xbox 360</td></tr>
</table> </table>
<table class="feature compiler"> <table class="feature compiler">
<tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr> <tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr>

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@ -273,7 +273,7 @@ uint64_t _byteswap_uint64(uint64_t);
#if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED) #if defined(_M_PPC) && defined(LUAJIT_NO_UNALIGNED)
/* /*
** Replacement for unaligned loads on XBox 360. Disabled by default since it's ** Replacement for unaligned loads on Xbox 360. Disabled by default since it's
** usually more costly than the occasional stall when crossing a cache-line. ** usually more costly than the occasional stall when crossing a cache-line.
*/ */
static LJ_AINLINE uint16_t lj_getu16(const void *v) static LJ_AINLINE uint16_t lj_getu16(const void *v)

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@ -21,11 +21,11 @@
|// Note: a full PPC64 _LP64 port is not planned. |// Note: a full PPC64 _LP64 port is not planned.
|// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3). |// GPR64 64 bit registers (but possibly 32 bit pointers, e.g. PS3).
|// Affects reg saves, stack layout, carry/overflow/dot flags etc. |// Affects reg saves, stack layout, carry/overflow/dot flags etc.
|// FRAME32 Use 32 bit frame layout, even with GPR64 (XBox 360). |// FRAME32 Use 32 bit frame layout, even with GPR64 (Xbox 360).
|// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3). |// TOC Need table of contents (64 bit or 32 bit variant, e.g. PS3).
|// Function pointers are really a struct: code, TOC, env (optional). |// Function pointers are really a struct: code, TOC, env (optional).
|// TOCENV Function pointers have an environment pointer, too (not on PS3). |// TOCENV Function pointers have an environment pointer, too (not on PS3).
|// PPE Power Processor Element of Cell (PS3) or Xenon (XBox 360). |// PPE Power Processor Element of Cell (PS3) or Xenon (Xbox 360).
|// Must avoid (slow) micro-coded instructions. |// Must avoid (slow) micro-coded instructions.
| |
|.if P64 |.if P64

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@ -1,4 +1,4 @@
@rem Script to build LuaJIT with the XBox 360 SDK. @rem Script to build LuaJIT with the Xbox 360 SDK.
@rem Donated to the public domain. @rem Donated to the public domain.
@rem @rem
@rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler) @rem Open a "Visual Studio .NET Command Prompt" (32 bit host compiler)
@ -77,7 +77,7 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@del *.obj *.manifest minilua.exe buildvm.exe @del *.obj *.manifest minilua.exe buildvm.exe
@echo. @echo.
@echo === Successfully built LuaJIT for XBox 360 === @echo === Successfully built LuaJIT for Xbox 360 ===
@goto :END @goto :END
:BAD :BAD
@ -88,5 +88,5 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@goto :END @goto :END
:FAIL :FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt" @echo To run this script you must open a "Visual Studio .NET Command Prompt"
@echo (32 bit host compiler). The XBox 360 SDK must be installed, too. @echo (32 bit host compiler). The Xbox 360 SDK must be installed, too.
:END :END