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Cleanup install docs.
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@ -122,7 +122,7 @@ operating systems, CPUs and compilers:
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<tr class="even">
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<td class="compatcpu">x64 (64 bit)</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">XCode 5.0+<br>Clang</td>
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<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
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</tr>
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@ -202,7 +202,7 @@ which is probably the default on your system, anyway. Simply run:
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make
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</pre>
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<p>
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This always builds a native x86, x64 or PPC binary, depending on the host OS
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This always builds a native binary, depending on the host OS
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you're running this command on. Check the section on
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<a href="#cross">cross-compilation</a> for more options.
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</p>
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@ -333,25 +333,36 @@ directory where <tt>luajit.exe</tt> is installed
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<h2 id="cross">Cross-compiling LuaJIT</h2>
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<p>
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The GNU Makefile-based build system allows cross-compiling on any host
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for any supported target, as long as both architectures have the same
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pointer size. If you want to cross-compile to any 32 bit target on an
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x64 OS, you need to install the multilib development package (e.g.
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<tt>libc6-dev-i386</tt> on Debian/Ubuntu) and build a 32 bit host part
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(<tt>HOST_CC="gcc -m32"</tt>).
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First, let's clear up some terminology:
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</p>
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<ul>
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<li>Host: This is your development system, usually based on a x64 or x86 CPU.</li>
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<li>Target: This is the target system you want LuaJIT to run on, e.g. Android/ARM.</li>
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<li>Toolchain: This comprises a C compiler, linker, assembler and a matching C library.</li>
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<li>Host (or system) toolchain: This is the toolchain used to build native binaries for your host system.</li>
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<li>Cross-compile toolchain: This is the toolchain used to build binaries for the target system. They can only be run on the target system.</li>
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</ul>
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<p>
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The GNU Makefile-based build system allows cross-compiling on any host
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for any supported target:
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</p>
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<ul>
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<li>Yes, you need a toolchain for both your host <em>and</em> your target!</li>
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<li>Both host and target architectures must have the same pointer size.</li>
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<li>E.g. if you want to cross-compile to a 32 bit target on a 64 bit host, you need to install the multilib development package (e.g. <tt>libc6-dev-i386</tt> on Debian/Ubuntu) and build a 32 bit host part (<tt>HOST_CC="gcc -m32"</tt>).</li>
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<li>64 bit targets always require compilation on a 64 bit host.</li>
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</ul>
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<p>
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You need to specify <tt>TARGET_SYS</tt> whenever the host OS and the
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target OS differ, or you'll get assembler or linker errors. E.g. if
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you're compiling on a Windows or OSX host for embedded Linux or Android,
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you need to add <tt>TARGET_SYS=Linux</tt> to the examples below. For a
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minimal target OS, you may need to disable the built-in allocator in
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<tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>. Don't forget to
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specify the same <tt>TARGET_SYS</tt> for the install step, too.
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target OS differ, or you'll get assembler or linker errors:
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</p>
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<ul>
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<li>E.g. if you're compiling on a Windows or OSX host for embedded Linux or Android, you need to add <tt>TARGET_SYS=Linux</tt> to the examples below.</li>
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<li>For a minimal target OS, you may need to disable the built-in allocator in <tt>src/Makefile</tt> and use <tt>TARGET_SYS=Other</tt>.</li>
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<li>Don't forget to specify the same <tt>TARGET_SYS</tt> for the install step, too.</li>
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</ul>
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<p>
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The examples below only show some popular targets — please check
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the comments in <tt>src/Makefile</tt> for more details.
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Here are some examples where host and target have the same CPU:
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</p>
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<pre class="code">
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# Cross-compile to a 32 bit binary on a multilib x64 OS
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@ -369,26 +380,30 @@ use the canonical toolchain triplets for Linux.
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</p>
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<p>
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Since there's often no easy way to detect CPU features at runtime, it's
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important to compile with the proper CPU or architecture settings. You
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can specify these when building the toolchain yourself. Or add
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<tt>-mcpu=...</tt> or <tt>-march=...</tt> to <tt>TARGET_CFLAGS</tt>. For
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ARM it's important to have the correct <tt>-mfloat-abi=...</tt> setting,
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too. Otherwise LuaJIT may not run at the full performance of your target
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CPU.
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important to compile with the proper CPU or architecture settings:
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</o>
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<ul>
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<li>The best way to get consistent results is to specify the correct settings when building the toolchain yourself.</li>
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<li>For a pre-built, generic toolchain add <tt>-mcpu=...</tt> or <tt>-march=...</tt> and other necessary flags to <tt>TARGET_CFLAGS</tt>.</li>
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<li>For ARM it's important to have the correct <tt>-mfloat-abi=...</tt> setting, too. Otherwise LuaJIT may not run at the full performance of your target CPU.</li>
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<li>For MIPS it's important to select a supported ABI (o32 on MIPS32) and consistently compile your project either with hard-float or soft-float compiler settings. Do not use <tt>-mips16</tt>.</li>
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</ul>
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<p>
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Here are some examples for targets with a different CPU than the host:
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</p>
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<pre class="code">
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# ARM soft-float
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make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \
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TARGET_CFLAGS="-mfloat-abi=soft"
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# ARM soft-float ABI with VFP (example for Cortex-A8)
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# ARM soft-float ABI with VFP (example for Cortex-A9)
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make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabi- \
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TARGET_CFLAGS="-mcpu=cortex-a8 -mfloat-abi=softfp"
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TARGET_CFLAGS="-mcpu=cortex-a9 -mfloat-abi=softfp"
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# ARM hard-float ABI with VFP (armhf, requires recent toolchain)
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# ARM hard-float ABI with VFP (armhf, most modern toolchains)
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make HOST_CC="gcc -m32" CROSS=arm-linux-gnueabihf-
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# ARM64 (requires x64 host)
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# ARM64
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make CROSS=aarch64-linux-
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# PPC
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@ -400,7 +415,7 @@ make HOST_CC="gcc -m32" CROSS=mips-linux-
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make HOST_CC="gcc -m32" CROSS=mipsel-linux-
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</pre>
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<p>
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You can cross-compile for <b id="android">Android</b> using the <a href="http://developer.android.com/sdk/ndk/index.html"><span class="ext">»</span> Android NDK</a>.
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You can cross-compile for <b id="android">Android</b> using the <a href="https://developer.android.com/ndk/index.html">Android NDK</a>.
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The environment variables need to match the install locations and the
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desired target platform. E.g. Android 4.0 corresponds to ABI level 14.
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For details check the folder <tt>docs</tt> in the NDK directory.
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@ -414,7 +429,7 @@ to build/deploy or which lowest common denominator you want to pick:
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# Android/ARM, armeabi (ARMv5TE soft-float), Android 2.2+ (Froyo)
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NDK=/opt/android/ndk
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NDKABI=8
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NDKVER=$NDK/toolchains/arm-linux-androideabi-4.6
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NDKVER=$NDK/toolchains/arm-linux-androideabi-4.9
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NDKP=$NDKVER/prebuilt/linux-x86/bin/arm-linux-androideabi-
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NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-arm"
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make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
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@ -422,16 +437,16 @@ make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
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# Android/ARM, armeabi-v7a (ARMv7 VFP), Android 4.0+ (ICS)
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NDK=/opt/android/ndk
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NDKABI=14
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NDKVER=$NDK/toolchains/arm-linux-androideabi-4.6
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NDKVER=$NDK/toolchains/arm-linux-androideabi-4.9
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NDKP=$NDKVER/prebuilt/linux-x86/bin/arm-linux-androideabi-
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NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-arm"
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NDKARCH="-march=armv7-a -mfloat-abi=softfp -Wl,--fix-cortex-a8"
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make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF $NDKARCH"
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# Android/MIPS, mips (MIPS32R1 hard-float), Android 4.0+ (ICS)
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# Android/MIPS, mipsel (MIPS32R1 hard-float), Android 4.0+ (ICS)
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NDK=/opt/android/ndk
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NDKABI=14
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NDKVER=$NDK/toolchains/mipsel-linux-android-4.6
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NDKVER=$NDK/toolchains/mipsel-linux-android-4.9
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NDKP=$NDKVER/prebuilt/linux-x86/bin/mipsel-linux-android-
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NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-mips"
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make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
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@ -439,7 +454,7 @@ make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
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# Android/x86, x86 (i686 SSE3), Android 4.0+ (ICS)
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NDK=/opt/android/ndk
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NDKABI=14
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NDKVER=$NDK/toolchains/x86-4.6
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NDKVER=$NDK/toolchains/x86-4.9
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NDKP=$NDKVER/prebuilt/linux-x86/bin/i686-linux-android-
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NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-x86"
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make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
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