diff --git a/doc/install.html b/doc/install.html index 967f25fd..bb625ec8 100644 --- a/doc/install.html +++ b/doc/install.html @@ -134,9 +134,9 @@ operating systems, CPUs and compilers:
+You can cross-compile for PS3 using the PS3 SDK from +a Linux host or a Windows host (requires 32 bit MinGW (GCC) on the host, +too). Due to restrictions on consoles, the JIT compiler is disabled and +only the fast interpreter is built: +
++make HOST_CC="gcc -m32" CROSS=ppu-lv2- ++
+You can cross-compile for XBox 360 using the +XBox 360 SDK (MSVC + XEDK). Due to restrictions on consoles, the +JIT compiler is disabled and only the fast interpreter is built. +
++Open a "Visual Studio .NET Command Prompt" (32 bit host compiler), +cd to the directory where you've unpacked the sources and run +the following commands. This builds a static library luajit20.lib, +which can be linked against your game, just like the Lua library. +
++cd src +xedkbuild +
diff --git a/doc/luajit.html b/doc/luajit.html index 8fb0e05f..51338412 100644 --- a/doc/luajit.html +++ b/doc/luajit.html @@ -158,7 +158,7 @@ LuaJIT is Copyright © 2005-2012 Mike Pall, released under the
Embedded | Android | iOS | PS3 | |
Embedded | Android | iOS | PS3 | XBox 360 |
GCC | CLANG LLVM | MSVC |