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https://github.com/LuaJIT/LuaJIT.git
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Merge branch 'master' into v2.1
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commit
6e228a9cb6
@ -116,14 +116,14 @@ operating systems, CPUs and compilers:
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">XCode 5.0+<br>Clang</td>
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<td class="compatos">MSVC, MSVC/EE<br>WinSDK<br>MinGW, Cygwin</td>
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<td class="compatos">MSVC<br>MinGW, Cygwin</td>
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</tr>
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<tr class="even">
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<td class="compatcpu">x64 (64 bit)</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">XCode 5.0+<br>Clang</td>
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<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
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<td class="compatos">MSVC<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
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</tr>
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<tr class="odd">
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<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
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@ -168,7 +168,7 @@ only).</li>
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<li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT
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under POSIX, MinGW or Cygwin.</li>
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<li><tt>src/msvcbuild.bat</tt> has settings for compiling LuaJIT with
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MSVC or WinSDK.</li>
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MSVC (Visual Studio).</li>
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</ul>
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<p>
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Please read the instructions given in these files, before changing
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@ -253,17 +253,7 @@ Either install one of the open source SDKs
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(<a href="http://mingw.org/"><span class="ext">»</span> MinGW</a> or
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<a href="http://www.cygwin.com/"><span class="ext">»</span> Cygwin</a>), which come with a modified
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GCC plus the required development headers.
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</p>
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<p>
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Or install Microsoft's Visual C++ (MSVC). The freely downloadable
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<a href="http://www.microsoft.com/Express/VC/"><span class="ext">»</span> Express Edition</a>
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works just fine, but only contains an x86 compiler.
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</p>
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<p>
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The freely downloadable
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<a href="http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx"><span class="ext">»</span> Windows SDK</a>
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only comes with command line tools, but this is all you need to build LuaJIT.
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It contains x86 and x64 compilers.
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Or install Microsoft's Visual Studio (MSVC).
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</p>
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<p>
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Next, download the source package and unpack it using an archive manager
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@ -271,7 +261,7 @@ Next, download the source package and unpack it using an archive manager
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</p>
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<h3>Building with MSVC</h3>
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<p>
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Open a "Visual Studio .NET Command Prompt", <tt>cd</tt> to the
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Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the
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directory where you've unpacked the sources and run these commands:
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</p>
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<pre class="code">
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@ -279,30 +269,7 @@ cd src
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msvcbuild
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</pre>
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<p>
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Then follow the installation instructions below.
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</p>
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<h3>Building with the Windows SDK</h3>
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<p>
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Open a "Windows SDK Command Shell" and select the x86 compiler:
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</p>
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<pre class="code">
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setenv /release /x86
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</pre>
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<p>
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Or select the x64 compiler:
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</p>
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<pre class="code">
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setenv /release /x64
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</pre>
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<p>
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Then <tt>cd</tt> to the directory where you've unpacked the sources
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and run these commands:
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</p>
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<pre class="code">
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cd src
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msvcbuild
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</pre>
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<p>
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Check the <tt>msvcbuild.bat</tt> file for more options.
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Then follow the installation instructions below.
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</p>
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<h3>Building with MinGW or Cygwin</h3>
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@ -8,8 +8,8 @@
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#include "lua.h"
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#if defined(_MSC_VER)
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/* MSVC is stuck in the last century and doesn't have C99's stdint.h. */
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#if defined(_MSC_VER) && (_MSC_VER < 1700)
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/* Old MSVC is stuck in the last century and doesn't have C99's stdint.h. */
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typedef __int8 int8_t;
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typedef __int16 int16_t;
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typedef __int32 int32_t;
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@ -1,19 +1,19 @@
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@rem Script to build LuaJIT with MSVC.
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@rem Copyright (C) 2005-2017 Mike Pall. See Copyright Notice in luajit.h
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@rem Copyright (C) 2005-2019 Mike Pall. See Copyright Notice in luajit.h
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@rem
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@rem Either open a "Visual Studio .NET Command Prompt"
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@rem (Note that the Express Edition does not contain an x64 compiler)
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@rem -or-
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@rem Open a "Windows SDK Command Shell" and set the compiler environment:
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@rem setenv /release /x86
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@rem -or-
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@rem setenv /release /x64
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@rem Open a "Visual Studio Command Prompt" (either x86 or x64).
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@rem Then cd to this directory and run this script. Use the following
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@rem options (in order), if needed. The default is a dynamic release build.
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@rem
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@rem Then cd to this directory and run this script.
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@rem debug emit debug symbols
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@rem amalg amalgamated build
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@rem static static linkage
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@if not defined INCLUDE goto :FAIL
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@setlocal
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@rem Add more debug flags here, e.g. DEBUGCFLAGS=/DLUA_USE_APICHECK
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@set DEBUGCFLAGS=
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@set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline
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@set LJLINK=link /nologo
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@set LJMT=mt /nologo
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@ -23,6 +23,7 @@
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@set DASC=vm_x86.dasc
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@set LJDLLNAME=lua51.dll
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@set LJLIBNAME=lua51.lib
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@set BUILDTYPE=release
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@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
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%LJCOMPILE% host\minilua.c
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@ -72,9 +73,11 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@if "%1" neq "debug" goto :NODEBUG
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@shift
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@set LJCOMPILE=%LJCOMPILE% /Zi
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@set LJLINK=%LJLINK% /debug /opt:ref /opt:icf /incremental:no
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@set BUILDTYPE=debug
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@set LJCOMPILE=%LJCOMPILE% /Zi %DEBUGCFLAGS%
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@set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no
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:NODEBUG
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@set LJLINK=%LJLINK% /%BUILDTYPE%
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@if "%1"=="amalg" goto :AMALGDLL
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@if "%1"=="static" goto :STATIC
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%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
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@ -118,5 +121,5 @@ if exist luajit.exe.manifest^
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@echo *******************************************************
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@goto :END
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:FAIL
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@echo You must open a "Visual Studio .NET Command Prompt" to run this script
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@echo You must open a "Visual Studio Command Prompt" to run this script
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:END
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