Merge branch 'master' into v2.1

This commit is contained in:
Mike Pall 2019-12-08 18:58:50 +01:00
commit 6e228a9cb6
3 changed files with 23 additions and 53 deletions

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@ -116,14 +116,14 @@ operating systems, CPUs and compilers:
<td class="compatos">GCC 4.2+</td>
<td class="compatos">GCC 4.2+</td>
<td class="compatos">XCode 5.0+<br>Clang</td>
<td class="compatos">MSVC, MSVC/EE<br>WinSDK<br>MinGW, Cygwin</td>
<td class="compatos">MSVC<br>MinGW, Cygwin</td>
</tr>
<tr class="even">
<td class="compatcpu">x64 (64 bit)</td>
<td class="compatos">GCC 4.2+</td>
<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td>
<td class="compatos">XCode 5.0+<br>Clang</td>
<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
<td class="compatos">MSVC<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
</tr>
<tr class="odd">
<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
@ -168,7 +168,7 @@ only).</li>
<li><tt>src/Makefile</tt> has settings for <b>compiling</b> LuaJIT
under POSIX, MinGW or Cygwin.</li>
<li><tt>src/msvcbuild.bat</tt> has settings for compiling LuaJIT with
MSVC or WinSDK.</li>
MSVC (Visual Studio).</li>
</ul>
<p>
Please read the instructions given in these files, before changing
@ -253,17 +253,7 @@ Either install one of the open source SDKs
(<a href="http://mingw.org/"><span class="ext">&raquo;</span>&nbsp;MinGW</a> or
<a href="http://www.cygwin.com/"><span class="ext">&raquo;</span>&nbsp;Cygwin</a>), which come with a modified
GCC plus the required development headers.
</p>
<p>
Or install Microsoft's Visual C++ (MSVC). The freely downloadable
<a href="http://www.microsoft.com/Express/VC/"><span class="ext">&raquo;</span>&nbsp;Express Edition</a>
works just fine, but only contains an x86 compiler.
</p>
<p>
The freely downloadable
<a href="http://msdn.microsoft.com/en-us/windowsserver/bb980924.aspx"><span class="ext">&raquo;</span>&nbsp;Windows SDK</a>
only comes with command line tools, but this is all you need to build LuaJIT.
It contains x86 and x64 compilers.
Or install Microsoft's Visual Studio (MSVC).
</p>
<p>
Next, download the source package and unpack it using an archive manager
@ -271,7 +261,7 @@ Next, download the source package and unpack it using an archive manager
</p>
<h3>Building with MSVC</h3>
<p>
Open a "Visual Studio .NET Command Prompt", <tt>cd</tt> to the
Open a "Visual Studio Command Prompt" (either x86 or x64), <tt>cd</tt> to the
directory where you've unpacked the sources and run these commands:
</p>
<pre class="code">
@ -279,30 +269,7 @@ cd src
msvcbuild
</pre>
<p>
Then follow the installation instructions below.
</p>
<h3>Building with the Windows SDK</h3>
<p>
Open a "Windows SDK Command Shell" and select the x86 compiler:
</p>
<pre class="code">
setenv /release /x86
</pre>
<p>
Or select the x64 compiler:
</p>
<pre class="code">
setenv /release /x64
</pre>
<p>
Then <tt>cd</tt> to the directory where you've unpacked the sources
and run these commands:
</p>
<pre class="code">
cd src
msvcbuild
</pre>
<p>
Check the <tt>msvcbuild.bat</tt> file for more options.
Then follow the installation instructions below.
</p>
<h3>Building with MinGW or Cygwin</h3>

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@ -8,8 +8,8 @@
#include "lua.h"
#if defined(_MSC_VER)
/* MSVC is stuck in the last century and doesn't have C99's stdint.h. */
#if defined(_MSC_VER) && (_MSC_VER < 1700)
/* Old MSVC is stuck in the last century and doesn't have C99's stdint.h. */
typedef __int8 int8_t;
typedef __int16 int16_t;
typedef __int32 int32_t;

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@ -1,19 +1,19 @@
@rem Script to build LuaJIT with MSVC.
@rem Copyright (C) 2005-2017 Mike Pall. See Copyright Notice in luajit.h
@rem Copyright (C) 2005-2019 Mike Pall. See Copyright Notice in luajit.h
@rem
@rem Either open a "Visual Studio .NET Command Prompt"
@rem (Note that the Express Edition does not contain an x64 compiler)
@rem -or-
@rem Open a "Windows SDK Command Shell" and set the compiler environment:
@rem setenv /release /x86
@rem -or-
@rem setenv /release /x64
@rem Open a "Visual Studio Command Prompt" (either x86 or x64).
@rem Then cd to this directory and run this script. Use the following
@rem options (in order), if needed. The default is a dynamic release build.
@rem
@rem Then cd to this directory and run this script.
@rem debug emit debug symbols
@rem amalg amalgamated build
@rem static static linkage
@if not defined INCLUDE goto :FAIL
@setlocal
@rem Add more debug flags here, e.g. DEBUGCFLAGS=/DLUA_USE_APICHECK
@set DEBUGCFLAGS=
@set LJCOMPILE=cl /nologo /c /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /D_CRT_STDIO_INLINE=__declspec(dllexport)__inline
@set LJLINK=link /nologo
@set LJMT=mt /nologo
@ -23,6 +23,7 @@
@set DASC=vm_x86.dasc
@set LJDLLNAME=lua51.dll
@set LJLIBNAME=lua51.lib
@set BUILDTYPE=release
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
%LJCOMPILE% host\minilua.c
@ -72,9 +73,11 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if "%1" neq "debug" goto :NODEBUG
@shift
@set LJCOMPILE=%LJCOMPILE% /Zi
@set LJLINK=%LJLINK% /debug /opt:ref /opt:icf /incremental:no
@set BUILDTYPE=debug
@set LJCOMPILE=%LJCOMPILE% /Zi %DEBUGCFLAGS%
@set LJLINK=%LJLINK% /opt:ref /opt:icf /incremental:no
:NODEBUG
@set LJLINK=%LJLINK% /%BUILDTYPE%
@if "%1"=="amalg" goto :AMALGDLL
@if "%1"=="static" goto :STATIC
%LJCOMPILE% /MD /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
@ -118,5 +121,5 @@ if exist luajit.exe.manifest^
@echo *******************************************************
@goto :END
:FAIL
@echo You must open a "Visual Studio .NET Command Prompt" to run this script
@echo You must open a "Visual Studio Command Prompt" to run this script
:END