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Merge branch 'master' into v2.1
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doc/install.html
104
doc/install.html
@ -181,6 +181,12 @@ LuaJIT currently builds out-of-the box on most systems:
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<td class="compatx">Xbox One SDK (DURANGO)</td>
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<td class="compatx">v2.1 –</td>
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</tr>
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<tr class="even">
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<td class="compatname"><a href="#consoles">Nintendo Switch</a></td>
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<td class="compatver"> </td>
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<td class="compatx">NintendoSDK + NX Addon</td>
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<td class="compatx">v2.1 –</td>
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</tr>
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</table>
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<p>
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The codebase has compatibility defines for some more systems, but
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@ -577,8 +583,7 @@ make DEFAULT_CC=clang CROSS="$(dirname $ICC)/" \
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<h3 id="consoles">Cross-compiling for consoles</h3>
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<p>
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Building LuaJIT for consoles requires both a supported host compiler
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(x86 or x64) and a cross-compiler (to PPC or ARM) from the official
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console SDK.
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(x86 or x64) and a cross-compiler from the official console SDK.
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</p>
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<p>
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Due to restrictions on consoles, the JIT compiler is disabled and only
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@ -599,55 +604,58 @@ To cross-compile for <b id="ps3">PS3</b> from a Linux host (requires
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make HOST_CC="gcc -m32" CROSS=ppu-lv2-
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</pre>
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<p>
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To cross-compile for <b id="ps4">PS4</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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To cross-compile for the other consoles from a Windows host, open a
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"Native Tools Command Prompt for VS". You need to choose either the 32
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or the 64 bit version of the host compiler to match the target.
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Then <tt>cd</tt> to the <tt>src</tt> directory below where you've
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unpacked the sources and run the build command given in the table:
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</p>
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<pre class="code">
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cd src
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ps4build
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</pre>
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<table class="compat">
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<tr class="compathead">
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<td class="compatname">Console</td>
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<td class="compatbits">Bits</td>
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<td class="compatx">Build Command</td>
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</tr>
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<tr class="odd separate">
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<td class="compatname"><b id="ps4">PS4</b></td>
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<td class="compatbits">64</td>
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<td class="compatx"><tt>ps4build</tt></td>
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</tr>
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<tr class="even">
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<td class="compatname"><b id="ps5">PS5</b></td>
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<td class="compatbits">64</td>
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<td class="compatx"><tt>ps5build</tt></td>
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</tr>
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<tr class="odd">
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<td class="compatname"><b id="psvita">PS Vita</b></td>
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<td class="compatbits">32</td>
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<td class="compatx"><tt>psvitabuild</tt></td>
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</tr>
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<tr class="even">
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<td class="compatname"><b id="xbox360">Xbox 360</b></td>
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<td class="compatbits">32</td>
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<td class="compatx"><tt>xedkbuild</tt></td>
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</tr>
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<tr class="odd">
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<td class="compatname"><b id="xboxone">Xbox One</b></td>
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<td class="compatbits">64</td>
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<td class="compatx"><tt>xb1build</tt></td>
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</tr>
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<tr class="even">
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<td class="compatname"><b id="nx32">Nintendo Switch NX32</b></td>
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<td class="compatbits">32</td>
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<td class="compatx"><tt>nxbuild</tt></td>
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</tr>
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<tr class="odd">
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<td class="compatname"><b id="nx64">Nintendo Switch NX64</b></td>
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<td class="compatbits">64</td>
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<td class="compatx"><tt>nxbuild</tt></td>
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</tr>
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</table>
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<p>
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To cross-compile for <b id="ps5">PS5</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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Please check out the comments in the corresponding <tt>*.bat</tt>
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file for more options.
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</p>
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<pre class="code">
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cd src
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ps5build
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</pre>
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<p>
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To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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</p>
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<pre class="code">
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cd src
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psvitabuild
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</pre>
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<p>
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To cross-compile for <b id="xbox360">Xbox 360</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands:
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</p>
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<pre class="code">
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cd src
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xedkbuild
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</pre>
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<p>
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To cross-compile for <b id="xboxone">Xbox One</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and run
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the following commands:
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</p>
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<pre class="code">
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cd src
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xb1build
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</pre>
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<h2 id="embed">Embedding LuaJIT</h2>
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<p>
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@ -162,7 +162,7 @@ LuaJIT is Copyright © 2005-2022 Mike Pall, released under the
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<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
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</table>
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<table class="feature os os3">
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<tr><td>PS3</td><td>PS4</td><td>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
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<tr><td>PS3</td><td>PS4<br>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td><td>Nintendo<br>Switch</td></tr>
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</table>
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<table class="feature compiler">
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<tr><td>GCC</td><td>Clang<br>LLVM</td><td>MSVC</td></tr>
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