Merge branch 'master' into v2.1

This commit is contained in:
Mike Pall 2015-10-24 19:30:55 +02:00
commit 3ad77346df
2 changed files with 41 additions and 34 deletions

View File

@ -114,30 +114,30 @@ operating systems, CPUs and compilers:
</tr>
<tr class="odd separate">
<td class="compatcpu">x86 (32 bit)</td>
<td class="compatos">GCC 4.x<br>GCC 3.4</td>
<td class="compatos">GCC 4.x<br>GCC 3.4</td>
<td class="compatos">GCC 4.x<br>GCC 3.4</td>
<td class="compatos">GCC 4.x+<br>GCC 3.4</td>
<td class="compatos">GCC 4.x+<br>GCC 3.4</td>
<td class="compatos">XCode 5.0+<br>Clang</td>
<td class="compatos">MSVC, MSVC/EE<br>WinSDK<br>MinGW, Cygwin</td>
</tr>
<tr class="even">
<td class="compatcpu">x64 (64 bit)</td>
<td class="compatos">GCC 4.x</td>
<td class="compatos">GCC 4.x+</td>
<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
<td class="compatos">GCC 4.x</td>
<td class="compatos">XCode 5.0+<br>Clang</td>
<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
</tr>
<tr class="odd">
<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
<td class="compatos">GCC 4.2+</td>
<td class="compatos">GCC 4.2+<br>PSP2 (<a href="#psvita">PS VITA</a>)</td>
<td class="compatos">GCC 4.2+</td>
<td class="compatos">XCode 5.0+<br>Clang</td>
<td class="compatos compatno">&nbsp;</td>
</tr>
<tr class="even">
<td class="compatcpu"><a href="#cross2">ARM64</a></td>
<td class="compatos">GCC 4.8+</td>
<td class="compatos compatno">&nbsp;</td>
<td class="compatos">Clang 3.5+</td>
<td class="compatos">XCode 6.0+<br>Clang 3.5+</td>
<td class="compatos compatno">&nbsp;</td>
</tr>
<tr class="odd">
@ -442,8 +442,7 @@ NDKF="--sysroot $NDK/platforms/android-$NDKABI/arch-x86"
make HOST_CC="gcc -m32" CROSS=$NDKP TARGET_FLAGS="$NDKF"
</pre>
<p>
You can cross-compile for <b id="ios">iOS 3.0+</b> (iPhone/iPad) using the <a href="http://developer.apple.com/devcenter/ios/index.action"><span class="ext">&raquo;</span>&nbsp;iOS SDK</a>.
The environment variables need to match the iOS SDK version:
You can cross-compile for <b id="ios">iOS 3.0+</b> (iPhone/iPad) using the <a href="http://developer.apple.com/devcenter/ios/index.action"><span class="ext">&raquo;</span>&nbsp;iOS SDK</a>:
</p>
<p style="font-size: 8pt;">
Note: <b>the JIT compiler is disabled for iOS</b>, because regular iOS Apps
@ -453,13 +452,11 @@ much slower than the JIT compiler. Please complain to Apple, not me.
Or use Android. :-p
</p>
<pre class="code">
IXCODE=`xcode-select -print-path`
ISDK=$IXCODE/Platforms/iPhoneOS.platform/Developer
ISDKVER=iPhoneOS6.0.sdk
ISDKP=$ISDK/usr/bin/
ISDKF="-arch armv7 -isysroot $ISDK/SDKs/$ISDKVER"
make HOST_CC="gcc -m32 -arch i386" CROSS=$ISDKP TARGET_FLAGS="$ISDKF" \
TARGET_SYS=iOS
ISDKP=$(xcrun --sdk iphoneos --show-sdk-path)
ICC=$(xcrun --sdk iphoneos --find clang)
ISDKF="-arch armv7 -isysroot $ISDKP"
make HOST_CC="clang -m32 -arch i386" CROSS="$(dirname $ICC)/" \
TARGET_FLAGS="$ISDKF" TARGET_SYS=iOS
</pre>
<h3 id="consoles">Cross-compiling for consoles</h3>

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@ -24,11 +24,13 @@ NODOTABIVER= 51
# removing the '#' in front of them. Make sure you force a full recompile
# with "make clean", followed by "make" if you change any options.
#
DEFAULT_CC = gcc
#
# LuaJIT builds as a native 32 or 64 bit binary by default.
CC= gcc
CC= $(DEFAULT_CC)
#
# Use this if you want to force a 32 bit build on a 64 bit multilib OS.
#CC= gcc -m32
#CC= $(DEFAULT_CC) -m32
#
# Since the assembler part does NOT maintain a frame pointer, it's pointless
# to slow down the C part by not omitting it. Debugging, tracebacks and
@ -147,6 +149,29 @@ XCFLAGS=
# You probably don't need to change anything below this line!
##############################################################################
##############################################################################
# Host system detection.
##############################################################################
ifeq (Windows,$(findstring Windows,$(OS))$(MSYSTEM)$(TERM))
HOST_SYS= Windows
HOST_RM= del
else
HOST_SYS:= $(shell uname -s)
ifneq (,$(findstring MINGW,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= mingw
endif
ifneq (,$(findstring CYGWIN,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= cygwin
endif
# Use Clang for OSX host.
ifeq (Darwin,$(HOST_SYS))
DEFAULT_CC= clang
endif
endif
##############################################################################
# Flags and options for host and target.
##############################################################################
@ -268,24 +293,9 @@ ifneq (,$(LMULTILIB))
endif
##############################################################################
# System detection.
# Target system detection.
##############################################################################
ifeq (Windows,$(findstring Windows,$(OS))$(MSYSTEM)$(TERM))
HOST_SYS= Windows
HOST_RM= del
else
HOST_SYS:= $(shell uname -s)
ifneq (,$(findstring MINGW,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= mingw
endif
ifneq (,$(findstring CYGWIN,$(HOST_SYS)))
HOST_SYS= Windows
HOST_MSYS= cygwin
endif
endif
TARGET_SYS?= $(HOST_SYS)
ifeq (Windows,$(TARGET_SYS))
TARGET_STRIP+= --strip-unneeded