From 365d139b58f3c3bdcb342508b56a5eccb9bc9021 Mon Sep 17 00:00:00 2001 From: nay1448 <94109401+nay1448@users.noreply.github.com> Date: Thu, 11 Nov 2021 17:15:06 +0700 Subject: [PATCH] Delete static legs --- static legs | 103 ---------------------------------------------------- 1 file changed, 103 deletions(-) delete mode 100644 static legs diff --git a/static legs b/static legs deleted file mode 100644 index 38ee3c51..00000000 --- a/static legs +++ /dev/null @@ -1,103 +0,0 @@ -local ffi = require ("ffi") - -ffi.cdef[[ - typedef uintptr_t (__thiscall* GetClientEntity_4242425_t)(void*, int); - - typedef struct - { - float x; - float y; - float z; - } Vector_t; - - typedef struct - { - char pad0[0x60]; // 0x00 - void* pEntity; // 0x60 - void* pActiveWeapon; // 0x64 - void* pLastActiveWeapon; // 0x68 - float flLastUpdateTime; // 0x6C - int iLastUpdateFrame; // 0x70 - float flLastUpdateIncrement; // 0x74 - float flEyeYaw; // 0x78 - float flEyePitch; // 0x7C - float flGoalFeetYaw; // 0x80 - float flLastFeetYaw; // 0x84 - float flMoveYaw; // 0x88 - float flLastMoveYaw; // 0x8C // changes when moving/jumping/hitting ground - float flLeanAmount; // 0x90 - char pad1[0x4]; // 0x94 - float flFeetCycle; // 0x98 0 to 1 - float flMoveWeight; // 0x9C 0 to 1 - float flMoveWeightSmoothed; // 0xA0 - float flDuckAmount; // 0xA4 - float flHitGroundCycle; // 0xA8 - float flRecrouchWeight; // 0xAC - Vector_t vecOrigin; // 0xB0 - Vector_t vecLastOrigin;// 0xBC - Vector_t vecVelocity; // 0xC8 - Vector_t vecVelocityNormalized; // 0xD4 - Vector_t vecVelocityNormalizedNonZero; // 0xE0 - float flVelocityLenght2D; // 0xEC - float flJumpFallVelocity; // 0xF0 - float flSpeedNormalized; // 0xF4 // clamped velocity from 0 to 1 - float flRunningSpeed; // 0xF8 - float flDuckingSpeed; // 0xFC - float flDurationMoving; // 0x100 - float flDurationStill; // 0x104 - bool bOnGround; // 0x108 - bool bHitGroundAnimation; // 0x109 - char pad2[0x2]; // 0x10A - float flNextLowerBodyYawUpdateTime; // 0x10C - float flDurationInAir; // 0x110 - float flLeftGroundHeight; // 0x114 - float flHitGroundWeight; // 0x118 // from 0 to 1, is 1 when standing - float flWalkToRunTransition; // 0x11C // from 0 to 1, doesnt change when walking or crouching, only running - char pad3[0x4]; // 0x120 - float flAffectedFraction; // 0x124 // affected while jumping and running, or when just jumping, 0 to 1 - char pad4[0x208]; // 0x128 - float flMinBodyYaw; // 0x330 - float flMaxBodyYaw; // 0x334 - float flMinPitch; //0x338 - float flMaxPitch; // 0x33C - int iAnimsetVersion; // 0x340 - } CCSGOPlayerAnimationState_534535_t; -]] - -local entity_list_ptr = ffi.cast("void***", utils.create_interface("client.dll", "VClientEntityList003")) -local get_client_entity_fn = ffi.cast("GetClientEntity_4242425_t", entity_list_ptr[0][3]) - -local ffi_helpers = { - get_entity_address = function(ent_index) - local addr = get_client_entity_fn(entity_list_ptr, ent_index) - return addr - end -} - - -local offset_value = 0x9960 -local shared_onground - -client.add_callback("on_paint", function() - local localplayer = entitylist.get_local_player() - if not localplayer then return end - - local bOnGround = bit.band(localplayer:get_prop_float("CBasePlayer", "m_fFlags"), bit.lshift(1,0)) ~= 0 - if not bOnGround then - ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + offset_value)[0].flDurationInAir = 99 - ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + offset_value)[0].flHitGroundCycle = 0 - ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + offset_value)[0].bHitGroundAnimation = false - end - - shared_onground = bOnGround -end) - -client.add_callback("on_paint", function() - local localplayer = entitylist.get_local_player() - if not localplayer then return end - - local bOnGround = bit.band(localplayer:get_prop_float("CBasePlayer", "m_fFlags"), bit.lshift(1,0)) ~= 0 - if bOnGround and not shared_onground then - ffi.cast("CCSGOPlayerAnimationState_534535_t**", ffi_helpers.get_entity_address(localplayer:get_index()) + offset_value)[0].flDurationInAir = 0.5 - end -- ACT_CSGO_LAND_LIGHT -end)