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https://github.com/LuaJIT/LuaJIT.git
synced 2025-02-07 15:14:08 +00:00
Add PS5 port.
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ddb9553764
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@ -118,7 +118,7 @@ operating systems, CPUs and compilers:
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<tr class="even">
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<td class="compatcpu">x64 (64 bit)</td>
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<td class="compatos">GCC 4.2+</td>
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<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)</td>
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<td class="compatos">GCC 4.2+<br>ORBIS (<a href="#ps4">PS4</a>)<br>PROSPERO (<a href="#ps5">PS5</a>)</td>
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<td class="compatos">XCode 5.0+<br>Clang</td>
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<td class="compatos">MSVC<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
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</tr>
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@ -478,6 +478,16 @@ cd src
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ps4build
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</pre>
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<p>
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To cross-compile for <b id="ps5">PS5</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (64 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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run the following commands:
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</p>
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<pre class="code">
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cd src
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ps5build
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</pre>
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<p>
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To cross-compile for <b id="psvita">PS Vita</b> from a Windows host,
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open a "Visual Studio .NET Command Prompt" (32 bit host compiler),
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<tt>cd</tt> to the directory where you've unpacked the sources and
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@ -162,7 +162,7 @@ LuaJIT is Copyright © 2005-2022 Mike Pall, released under the
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<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
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</table>
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<table class="feature os os3">
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<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
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<tr><td>PS3</td><td>PS4</td><td>PS5</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
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</table>
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<table class="feature compiler">
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<tr><td>GCC</td><td>Clang<br>LLVM</td><td>MSVC</td></tr>
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@ -439,7 +439,7 @@ LJLIB_CF(io_popen)
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LJLIB_CF(io_tmpfile)
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{
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IOFileUD *iof = io_file_new(L);
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PSVITA
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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iof->fp = NULL; errno = ENOSYS;
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#else
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iof->fp = tmpfile();
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@ -76,7 +76,7 @@ LJLIB_CF(os_rename)
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LJLIB_CF(os_tmpname)
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{
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PSVITA
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#if LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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lj_err_caller(L, LJ_ERR_OSUNIQF);
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return 0;
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#else
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@ -330,7 +330,7 @@ static void *mmap_plain(size_t size)
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#define CALL_MMAP(prng, size) mmap_plain(size)
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#endif
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#if LJ_64 && !LJ_GC64 && ((defined(__FreeBSD__) && __FreeBSD__ < 10) || defined(__FreeBSD_kernel__)) && !LJ_TARGET_PS4
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#if LJ_64 && !LJ_GC64 && ((defined(__FreeBSD__) && __FreeBSD__ < 10) || defined(__FreeBSD_kernel__)) && !LJ_TARGET_PS4 && !LJ_TARGET_PS5
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#include <sys/resource.h>
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@ -83,7 +83,7 @@
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#define LUAJIT_OS LUAJIT_OS_OSX
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#elif (defined(__FreeBSD__) || defined(__FreeBSD_kernel__) || \
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defined(__NetBSD__) || defined(__OpenBSD__) || \
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defined(__DragonFly__)) && !defined(__ORBIS__)
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defined(__DragonFly__)) && !defined(__ORBIS__) && !defined(__PROSPERO__)
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#define LUAJIT_OS LUAJIT_OS_BSD
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#elif (defined(__sun__) && defined(__svr4__))
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#define LJ_TARGET_SOLARIS 1
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@ -139,6 +139,13 @@
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#define NULL ((void*)0)
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#endif
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#ifdef __PROSPERO__
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#define LJ_TARGET_PS5 1
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#define LJ_TARGET_CONSOLE 1
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#undef NULL
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#define NULL ((void*)0)
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#endif
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#ifdef __psp2__
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#define LJ_TARGET_PSVITA 1
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#define LJ_TARGET_CONSOLE 1
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@ -634,7 +641,7 @@ extern void *LJ_WIN_LOADLIBA(const char *path);
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#endif
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#endif
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#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4
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#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5
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#define LJ_NO_UNWIND 1
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#endif
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@ -83,7 +83,7 @@ extern int XNetRandom(void *buf, unsigned int len);
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extern int sys_get_random_number(void *buf, uint64_t len);
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#elif LJ_TARGET_PS4 || LJ_TARGET_PSVITA
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#elif LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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extern int sceRandomGetRandomNumber(void *buf, size_t len);
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@ -171,7 +171,7 @@ int LJ_FASTCALL lj_prng_seed_secure(PRNGState *rs)
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if (sys_get_random_number(rs->u, sizeof(rs->u)) == 0)
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goto ok;
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#elif LJ_TARGET_PS4 || LJ_TARGET_PSVITA
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#elif LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_PSVITA
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if (sceRandomGetRandomNumber(rs->u, sizeof(rs->u)) == 0)
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goto ok;
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123
src/ps5build.bat
Normal file
123
src/ps5build.bat
Normal file
@ -0,0 +1,123 @@
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@rem Script to build LuaJIT with the PS5 SDK.
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@rem Donated to the public domain.
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@rem
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@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
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@rem or "VS20xx x64 Native Tools Command Prompt".
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@rem
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@rem Then cd to this directory and run this script.
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@rem
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@rem Recommended invocation:
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@rem
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@rem ps5build release build, amalgamated, 64-bit GC
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@rem ps5build debug debug build, amalgamated, 64-bit GC
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@rem
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@rem Additional command-line options (not generally recommended):
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@rem
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@rem gc32 (before debug) 32-bit GC
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@rem noamalg (after debug) non-amalgamated build
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@if not defined INCLUDE goto :FAIL
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@if not defined SCE_PROSPERO_SDK_DIR goto :FAIL
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@setlocal
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@rem ---- Host compiler ----
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@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE
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@set LJLINK=link /nologo
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@set LJMT=mt /nologo
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@set DASMDIR=..\dynasm
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@set DASM=%DASMDIR%\dynasm.lua
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@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
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@set GC64=
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@set DASC=vm_x64.dasc
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@if "%1" neq "gc32" goto :NOGC32
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@shift
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@set GC64=-DLUAJIT_DISABLE_GC64
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@set DASC=vm_x86.dasc
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:NOGC32
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%LJCOMPILE% host\minilua.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:minilua.exe minilua.obj
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@if errorlevel 1 goto :BAD
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if exist minilua.exe.manifest^
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%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
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@rem Check for 64 bit host compiler.
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@minilua
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@if not errorlevel 8 goto :FAIL
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@set DASMFLAGS=-D P64 -D NO_UNWIND
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minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
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@if errorlevel 1 goto :BAD
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%LJCOMPILE% /I "." /I %DASMDIR% %GC64% -DLUAJIT_TARGET=LUAJIT_ARCH_X64 -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
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@if errorlevel 1 goto :BAD
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%LJLINK% /out:buildvm.exe buildvm*.obj
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@if errorlevel 1 goto :BAD
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if exist buildvm.exe.manifest^
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%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
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buildvm -m elfasm -o lj_vm.s
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@if errorlevel 1 goto :BAD
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buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m libdef -o lj_libdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m recdef -o lj_recdef.h %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
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@if errorlevel 1 goto :BAD
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buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
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@if errorlevel 1 goto :BAD
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@rem ---- Cross compiler ----
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@set LJCOMPILE="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-clang" -c -Wall -DLUAJIT_DISABLE_FFI %GC64%
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@set LJLIB="%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-ar" rcus
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@set INCLUDE=""
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%SCE_PROSPERO_SDK_DIR%\host_tools\bin\prospero-llvm-as -o lj_vm.o lj_vm.s
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@if "%1" neq "debug" goto :NODEBUG
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@shift
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@set LJCOMPILE=%LJCOMPILE% -g -O0
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@set TARGETLIB=libluajitD_ps5.a
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goto :BUILD
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:NODEBUG
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@set LJCOMPILE=%LJCOMPILE% -O2
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@set TARGETLIB=libluajit_ps5.a
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:BUILD
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del %TARGETLIB%
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@if "%1" neq "noamalg" goto :AMALG
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for %%f in (lj_*.c lib_*.c) do (
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%LJCOMPILE% %%f
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@if errorlevel 1 goto :BAD
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)
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%LJLIB% %TARGETLIB% lj_*.o lib_*.o
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@if errorlevel 1 goto :BAD
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@goto :NOAMALG
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:AMALG
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%LJCOMPILE% ljamalg.c
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@if errorlevel 1 goto :BAD
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%LJLIB% %TARGETLIB% ljamalg.o lj_vm.o
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@if errorlevel 1 goto :BAD
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:NOAMALG
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@del *.o *.obj *.manifest minilua.exe buildvm.exe
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@echo.
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@echo === Successfully built LuaJIT for PS5 ===
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@goto :END
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:BAD
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@echo.
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@echo *******************************************************
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@echo *** Build FAILED -- Please check the error messages ***
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@echo *******************************************************
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@goto :END
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:FAIL
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@echo To run this script you must open a "Visual Studio .NET Command Prompt"
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@echo (64 bit host compiler). The PS5 Prospero SDK must be installed, too.
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:END
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