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Enable JIT compiler for x64.
Only works on Linux/x64 and Windows/x64 right now. Force an x64 build on Linux/x64 with: make CC="gcc -m64" NYI: handle on-trace OOM errors. NYI: improve register allocation for x64.
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@ -58,7 +58,7 @@ to see whether newer versions are available.
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<li>CPU support:
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<ul>
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<li>Port integrated memory allocator to Linux/x64 and Windows/x64.</li>
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<li>Port the interpreter to x64.</li>
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<li>Port interpreter and JIT compiler to x64.</li>
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<li>Port DynASM to x64.</li>
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<li>Many 32/64 bit cleanups in the VM.</li>
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<li>Allow building the interpreter with either x87 or SSE2 arithmetics.</li>
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@ -80,6 +80,7 @@ to see whether newer versions are available.
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</ul></li>
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<li>Structural and performance enhancements:
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<ul>
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<li>Improve heuristics for bytecode penalties and blacklisting.</li>
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<li>Split CALL/FUNC recording and clean up fast function call semantics.</li>
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<li>Major redesign of internal function call handling.</li>
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<li>Improve FOR loop const specialization and integerness checks.</li>
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@ -137,9 +137,8 @@ The compiler will happily optimize away such indirections.</dd>
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machine code. This means the code generator must be ported to each
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architecture. And the fast interpreter is written in assembler and
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must be ported, too. This is quite an undertaking.<br> Currently only
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x86 CPUs are supported. x64 support is in the works. Other
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architectures will follow with sufficient demand and/or
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sponsoring.</dd>
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x86 and x64 CPUs are supported. Other architectures will follow based
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on sufficient user demand and/or sponsoring.</dd>
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</dl>
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<dl>
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@ -54,16 +54,10 @@ LuaJIT currently builds out-of-the box on all popular x86 systems
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(Linux, Windows, OSX etc.). It builds and runs fine as a 32 bit
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application under x64-based systems, too.
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</p>
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<p class="indent" style="color: #00a000;">
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The x64 port of LuaJIT is still experimental and not enabled by default.
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It only contains the interpreter and only builds on Linux/x64 and WIN64
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right now. If you want to give it a try, follow the special build instructions
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below.
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</p>
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<p class="indent" style="color: #00a000;">
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Note that the pure interpreter is quite a bit faster than Lua, but of
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course not as fast as the x86 JIT compiler. Work on the x64 JIT compiler
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is still ongoing.
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<p style="color: #00a000;">
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The x64 port of LuaJIT is still preliminary and not enabled by default.
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It only builds on Linux/x64 and Windows/x64 right now. If you want to
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give it a try, please follow the special build instructions below.
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</p>
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<h2>Configuring LuaJIT</h2>
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@ -119,8 +113,7 @@ make
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</pre>
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<div style="color: #00a000;">
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<p>
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You can force a build of the x64 interpreter on Linux/x64 with the
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following command:
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You can force a native x64 build on Linux/x64 with the following command:
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</p>
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<pre class="code">
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make CC="gcc -m64"
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@ -212,7 +205,7 @@ setenv /release /x86
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</pre>
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<div style="color: #00a000;">
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<p>
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Or select the x64 compiler (this only builds the interpreter right now):
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Or select the x64 compiler:
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</p>
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<pre class="code">
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setenv /release /x64
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@ -63,8 +63,9 @@ standard Lua interpreter and can be deployed as a drop-in replacement.
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<p>
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LuaJIT offers more performance, at the expense of portability. It
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currently runs on all popular operating systems based on <b>x86 CPUs</b>
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(Linux, Windows, OSX etc.). A port to x64 CPUs is currently ongoing —
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you can follow its progress in the <a href="http://luajit.org/download.html"><span class="ext">»</span> git repository</a>.
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(Linux, Windows, OSX etc.). A preliminary port to Linux/x64 and Windows/x64
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is already available (follow the <a href="install.html">build instructions</a>
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to enable it).
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Other platforms will be supported in the future, based on user demand
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and sponsoring.
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</p>
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@ -148,9 +148,8 @@ trace linking heuristics prevent this, but in the worst case this
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means the code always falls back to the interpreter.
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</li>
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<li>
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<b>Trace management</b> needs more tuning: better blacklisting of aborted
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traces, less drastic countermeasures against trace explosion and better
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heuristics in general.
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<b>Trace management</b> needs more tuning: less drastic countermeasures
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against trace explosion and better heuristics in general.
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</li>
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<li>
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Some checks are missing in the JIT-compiled code for obscure situations
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@ -199,7 +198,7 @@ Nonetheless, it compiles to native code and needs to be adapted to each
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architecture. Porting the compiler backend is probably the easier task,
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but a key element of its design is the fast interpreter, written in
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machine-specific assembler.<br>
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An x64 port is already in the works, thanks to the
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A preliminary x64 port is already available, thanks to the
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<a href="sponsors.html">LuaJIT sponsorship program</a>.
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Other ports will follow — companies which are
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interested in sponsoring a port to a particular architecture, please
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16
src/Makefile
16
src/Makefile
@ -20,9 +20,6 @@ NODOTABIVER= 51
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# Turn any of the optional settings on by removing the '#' in front of them.
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# You need to 'make clean' and 'make' again, if you change any options.
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#
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# Note: LuaJIT can only be compiled for x86, and not for x64 (yet)!
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# In the meantime, the x86 binary runs fine under a x64 OS.
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#
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# It's recommended to compile at least for i686. By default the assembler part
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# of the interpreter makes use of CMOV/FCOMI*/FUCOMI* instructions, anyway.
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CC= gcc -m32 -march=i686
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@ -30,10 +27,14 @@ CC= gcc -m32 -march=i686
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# binaries to a different machine:
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#CC= gcc -m32 -march=native
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#
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# Currently LuaJIT builds by default as a 32 bit binary. Use this to force
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# a native x64 build on Linux/x64:
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#CC= gcc -m64
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#
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# Since the assembler part does NOT maintain a frame pointer, it's pointless
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# to slow down the C part by not omitting it. Debugging and tracebacks are
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# not affected -- the assembler part has frame unwind information and GCC
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# emits it with -g (see CCDEBUG below).
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# to slow down the C part by not omitting it. Debugging, tracebacks and
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# unwinding are not affected -- the assembler part has frame unwind
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# information and GCC emits it where needed (x64) or with -g (see CCDEBUG).
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CCOPT= -O2 -fomit-frame-pointer
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# Use this if you want to generate a smaller binary (but it's slower):
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#CCOPT= -Os -fomit-frame-pointer
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@ -75,7 +76,8 @@ XCFLAGS=
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#
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# Use the system provided memory allocator (realloc) instead of the
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# bundled memory allocator. This is slower, but sometimes helpful for
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# debugging. It's mandatory for Valgrind's memcheck tool, too.
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# debugging. It's helpful for Valgrind's memcheck tool, too. This option
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# cannot be enabled on x64, since the built-in allocator is mandatory.
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#XCFLAGS+= -DLUAJIT_USE_SYSMALLOC
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#
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# This define is required to run LuaJIT under Valgrind. The Valgrind
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@ -48,7 +48,6 @@
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#define LJ_TARGET_X64 1
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#define LJ_TARGET_X86ORX64 1
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#define LJ_PAGESIZE 4096
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#define LJ_ARCH_NOJIT 1 /* NYI */
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#else
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#error "No target architecture defined"
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#endif
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