Add Xbox One port.

This commit is contained in:
Mike Pall 2015-06-12 22:28:38 +02:00
parent 458a40b724
commit 26b95a90f5
7 changed files with 138 additions and 4 deletions

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@ -124,7 +124,7 @@ operating systems, CPUs and compilers:
<td class="compatos">GCC 4.x</td>
<td class="compatos">ORBIS (<a href="#ps4">PS4</a>)</td>
<td class="compatos">GCC 4.x</td>
<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0</td>
<td class="compatos">MSVC + SDK v7.0<br>WinSDK v7.0<br>Durango (<a href="#xboxone">Xbox One</a>)</td>
</tr>
<tr class="odd">
<td class="compatcpu"><a href="#cross2">ARMv5+<br>ARM9E+</a></td>
@ -516,6 +516,16 @@ the following commands:
cd src
xedkbuild
</pre>
<p>
To cross-compile for <b id="xboxone">Xbox One</b> from a Windows host,
open a "Visual Studio .NET Command Prompt" (64&nbsp;bit host compiler),
<tt>cd</tt> to the directory where you've unpacked the sources and run
the following commands:
</p>
<pre class="code">
cd src
xb1build
</pre>
<h2 id="embed">Embedding LuaJIT</h2>
<p>

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@ -166,7 +166,7 @@ LuaJIT is Copyright &copy; 2005-2015 Mike Pall, released under the
<tr><td><span style="font-size:90%;">Embedded</span></td><td>Android</td><td>iOS</td></tr>
</table>
<table class="feature os os3">
<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td></tr>
<tr><td>PS3</td><td>PS4</td><td>PS Vita</td><td>Xbox 360</td><td>Xbox One</td></tr>
</table>
<table class="feature compiler">
<tr><td>GCC</td><td>CLANG<br>LLVM</td><td>MSVC</td></tr>

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@ -99,7 +99,7 @@ static int io_file_close(lua_State *L, IOFileUD *iof)
int stat = -1;
#if LJ_TARGET_POSIX
stat = pclose(iof->fp);
#elif LJ_TARGET_WINDOWS
#elif LJ_TARGET_WINDOWS && !LJ_TARGET_XBOXONE
stat = _pclose(iof->fp);
#else
lua_assert(0);
@ -400,7 +400,7 @@ LJLIB_CF(io_open)
LJLIB_CF(io_popen)
{
#if LJ_TARGET_POSIX || LJ_TARGET_WINDOWS
#if LJ_TARGET_POSIX || (LJ_TARGET_WINDOWS && !LJ_TARGET_XBOXONE)
const char *fname = strdata(lj_lib_checkstr(L, 1));
GCstr *s = lj_lib_optstr(L, 2);
const char *mode = s ? strdata(s) : "r";

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@ -96,9 +96,17 @@ static void setprogdir(lua_State *L)
static void pusherror(lua_State *L)
{
DWORD error = GetLastError();
#if LJ_TARGET_XBOXONE
wchar_t wbuffer[128];
char buffer[128*2];
if (FormatMessageW(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(wbuffer)/sizeof(wchar_t), NULL) &&
WideCharToMultiByte(CP_ACP, 0, wbuffer, 128, buffer, 128*2, NULL, NULL))
#else
char buffer[128];
if (FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS | FORMAT_MESSAGE_FROM_SYSTEM,
NULL, error, 0, buffer, sizeof(buffer), NULL))
#endif
lua_pushstring(L, buffer);
else
lua_pushfstring(L, "system error %d\n", error);

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@ -120,6 +120,13 @@
#define LJ_TARGET_CONSOLE 1
#endif
#ifdef _DURANGO
#define LJ_TARGET_XBOXONE 1
#define LJ_TARGET_CONSOLE 1
#define LJ_TARGET_GC64 1
#define LoadLibraryA(name) LoadLibraryExA((name), NULL, 0)
#endif
#define LJ_NUMMODE_SINGLE 0 /* Single-number mode only. */
#define LJ_NUMMODE_SINGLE_DUAL 1 /* Default to single-number mode. */
#define LJ_NUMMODE_DUAL 2 /* Dual-number mode only. */

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@ -172,9 +172,17 @@ LJ_NORET LJ_NOINLINE static void clib_error(lua_State *L, const char *fmt,
const char *name)
{
DWORD err = GetLastError();
#if LJ_TARGET_XBOXONE
wchar_t wbuf[128];
char buf[128*2];
if (!FormatMessageW(FORMAT_MESSAGE_IGNORE_INSERTS|FORMAT_MESSAGE_FROM_SYSTEM,
NULL, err, 0, buf, sizeof(wbuf)/sizeof(wchar_t), NULL) ||
!WideCharToMultiByte(CP_ACP, 0, wbuf, 128, buf, 128*2, NULL, NULL))
#else
char buf[128];
if (!FormatMessageA(FORMAT_MESSAGE_IGNORE_INSERTS|FORMAT_MESSAGE_FROM_SYSTEM,
NULL, err, 0, buf, sizeof(buf), NULL))
#endif
buf[0] = '\0';
lj_err_callermsg(L, lj_strfmt_pushf(L, fmt, name, buf));
}

101
src/xb1build.bat Normal file
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@ -0,0 +1,101 @@
@rem Script to build LuaJIT with the Xbox One SDK.
@rem Donated to the public domain.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
@rem Then cd to this directory and run this script.
@if not defined INCLUDE goto :FAIL
@if not defined DurangoXDK goto :FAIL
@setlocal
@echo ---- Host compiler ----
@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /D_CRT_SECURE_NO_DEPRECATE /DLUAJIT_ENABLE_GC64
@set LJLINK=link /nologo
@set LJMT=mt /nologo
@set DASMDIR=..\dynasm
@set DASM=%DASMDIR%\dynasm.lua
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c
%LJCOMPILE% host\minilua.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:minilua.exe minilua.obj
@if errorlevel 1 goto :BAD
if exist minilua.exe.manifest^
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
@rem Error out for 64 bit host compiler
@minilua
@if not errorlevel 8 goto :FAIL
@set DASMFLAGS=-D WIN -D FFI -D P64
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h vm_x64.dasc
@if errorlevel 1 goto :BAD
%LJCOMPILE% /I "." /I %DASMDIR% /D_DURANGO host\buildvm*.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:buildvm.exe buildvm*.obj
@if errorlevel 1 goto :BAD
if exist buildvm.exe.manifest^
%LJMT% -manifest buildvm.exe.manifest -outputresource:buildvm.exe
buildvm -m peobj -o lj_vm.obj
@if errorlevel 1 goto :BAD
buildvm -m bcdef -o lj_bcdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m ffdef -o lj_ffdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m libdef -o lj_libdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m recdef -o lj_recdef.h %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m vmdef -o jit\vmdef.lua %ALL_LIB%
@if errorlevel 1 goto :BAD
buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD
@echo ---- Cross compiler ----
@set CWD=%cd%
@call "%DurangoXDK%\xdk\DurangoVars.cmd" XDK
@cd /D "%CWD%"
@shift
@set LJCOMPILE="cl" /nologo /c /W3 /GF /Gm- /GR- /GS- /Gy /openmp- /D_CRT_SECURE_NO_DEPRECATE /D_LIB /D_UNICODE /D_DURANGO
@set LJLIB="lib" /nologo
@if "%1"=="debug" (
@shift
@set LJCOMPILE=%LJCOMPILE% /Zi /MDd /Od
@set LJLINK=%LJLINK% /debug
) else (
@set LJCOMPILE=%LJCOMPILE% /MD /O2 /DNDEBUG
)
@if "%1"=="amalg" goto :AMALG
%LJCOMPILE% /DLUA_BUILD_AS_DLL lj_*.c lib_*.c
@if errorlevel 1 goto :BAD
%LJLIB% /OUT:luajit.lib lj_*.obj lib_*.obj
@if errorlevel 1 goto :BAD
@goto :NOAMALG
:AMALG
%LJCOMPILE% /DLUA_BUILD_AS_DLL ljamalg.c
@if errorlevel 1 goto :BAD
%LJLIB% /OUT:luajit.lib ljamalg.obj lj_vm.obj
@if errorlevel 1 goto :BAD
:NOAMALG
@del *.obj *.manifest minilua.exe buildvm.exe
@echo.
@echo === Successfully built LuaJIT for Xbox One ===
@goto :END
:BAD
@echo.
@echo *******************************************************
@echo *** Build FAILED -- Please check the error messages ***
@echo *******************************************************
@goto :END
:FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt"
@echo (64 bit host compiler). The Xbox One SDK must be installed, too.
:END