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FFI: Add more docs on FFI semantics.
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@ -57,18 +57,159 @@
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</div>
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<div id="main">
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<p>
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TODO
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This page describes the detailed semantics underlying the FFI library
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and its interaction with both Lua and C code.
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</p>
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<p>
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Given that the FFI library is designed to interface with C code
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and that declarations can be written in plain C syntax, it
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closely follows the C language semantics wherever possible. Some
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concessions are needed for smoother interoperation with Lua language
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semantics. But it should be straightforward to write applications
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using the LuaJIT FFI for developers with a C or C++ background.
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</p>
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<h2 id="clang">C Language Support</h2>
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<p>
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TODO
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The FFI library has a built-in C parser with a minimal memory
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footprint. It's used by the <a href="ext_ffi_api.html">ffi.* library
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functions</a> to declare C types or external symbols.
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</p>
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<p>
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It's only purpose is to parse C declarations, as found e.g. in
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C header files. Although it does evaluate constant expressions,
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it's <em>not</em> a C compiler. The body of <tt>inline</tt>
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C function definitions is simply ignored.
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</p>
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<p>
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Also, this is <em>not</em> a validating C parser. It expects and
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accepts correctly formed C declarations, but it may choose to
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ignore bad declarations or show rather generic error messages. If in
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doubt, please check the input against your favorite C compiler.
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</p>
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<p>
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The C parser complies to the <b>C99 language standard</b> plus
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the following extensions:
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</p>
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<ul>
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<li>C++-style comments (<tt>//</tt>).</li>
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<li>The <tt>'\e'</tt> escape in character and string literals.</li>
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<li>The <tt>long long</tt> 64 bit integer type.</tt>
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<li>The C99/C++ boolean type, declared with the keywords <tt>bool</tt>
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or <tt>_Bool</tt>.</li>
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<li>Complex numbers, declared with the keywords <tt>complex</tt> or
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<tt>_Complex</tt>.</li>
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<li>Two complex number types: <tt>complex</tt> (aka
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<tt>complex double</tt>) and <tt>complex float</tt>.</li>
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<li>Vector types, declared with the GCC <tt>mode</tt> or
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<tt>vector_size</tt> attribute.</li>
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<li>Unnamed ('transparent') <tt>struct</tt>/<tt>union</tt> fields
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inside a <tt>struct</tt>/<tt>union</tt>.</li>
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<li>Incomplete <tt>enum</tt> declarations, handled like incomplete
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<tt>struct</tt> declarations.</li>
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<li>Unnamed <tt>enum</tt> fields inside a
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<tt>struct</tt>/<tt>union</tt>. This is similar to a scoped C++
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<tt>enum</tt>, except that declared constants are visible in the
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global namespace, too.</li>
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<li>C++-style scoped <tt>static const</tt> declarations inside a
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<tt>struct</tt>/<tt>union</tt>.</li>
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<li>Zero-length arrays (<tt>[0]</tt>), empty
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<tt>struct</tt>/<tt>union</tt>, variable-length arrays (VLA,
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<tt>[?]</tt>) and variable-length structs (VLS, with a trailing
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VLA).</li>
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<li>Alternate GCC keywords with '<tt>__</tt>', e.g.
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<tt>__const__</tt>.</li>
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<li>GCC <tt>__attribute__</tt> with the following attributes:
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<tt>aligned</tt>, <tt>packed</tt>, <tt>mode</tt>,
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<tt>vector_size</tt>, <tt>cdecl</tt>, <tt>fastcall</tt>,
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<tt>stdcall</tt>.</li>
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<li>The GCC <tt>__extension__</tt> keyword and the GCC
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<tt>__alignof__</tt> operator.</li>
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<li>GCC <tt>__asm__("symname")</tt> symbol name redirection for
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function declarations.</tt>
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<li>MSVC keywords for fixed-length types: <tt>__int8</tt>,
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<tt>__int16</tt>, <tt>__int32</tt> and <tt>__int64</tt>.</li>
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<li>MSVC <tt>__cdecl</tt>, <tt>__fastcall</tt>, <tt>__stdcall</tt>,
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<tt>__ptr32</tt>, <tt>__ptr64</tt>, <tt>__declspec(align(n))</tt>
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and <tt>#pragma pack</tt>.</li>
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<li>All other GCC/MSVC-specific attributes are ignored.</li>
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</ul>
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<p>
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The following C types are pre-defined by the C parser (like
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a <tt>typedef</tt>, except re-declarations will be ignored):
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</p>
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<ul>
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<li>Vararg handling: <tt>va_list</tt>, <tt>__builtin_va_list</tt>,
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<tt>__gnuc_va_list</tt>.</li>
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<li>From <tt><stddef.h></tt>: <tt>ptrdiff_t</tt>,
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<tt>size_t</tt>, <tt>wchar_t</tt>.</li>
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<li>From <tt><stdint.h></tt>: <tt>int8_t</tt>, <tt>int16_t</tt>,
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<tt>int32_t</tt>, <tt>int64_t</tt>, <tt>uint8_t</tt>,
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<tt>uint16_t</tt>, <tt>uint32_t</tt>, <tt>uint64_t</tt>,
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<tt>intptr_t</tt>, <tt>uintptr_t</tt>.</li>
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</ul>
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<p>
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You're encouraged to use these types in preference to the
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compiler-specific extensions or the target-dependent standard types.
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E.g. <tt>char</tt> differs in signedness and <tt>long</tt> differs in
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size, depending on the target architecture and platform ABI.
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</p>
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<p>
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The following C features are <b>not</b> supported:
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</p>
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<ul>
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<li>A declaration must always have a type specifier; it doesn't
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default to an <tt>int</tt> type.</li>
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<li>Old-style empty function declarations (K&R) are not allowed.
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All C functions must have a proper protype declaration. A
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function declared without parameters (<tt>int foo();</tt>) is
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treated as a function taking zero arguments, like in C++.</li>
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<li>The <tt>long double</tt> C type is parsed correctly, but
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there's no support for the related conversions, accesses or arithmetic
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operations.</li>
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<li>Wide character strings and character literals are not
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supported.</li>
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<li><a href="#status">See below</a> for features that are currently
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not implemented.</li>
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</ul>
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<h2 id="convert">C Type Conversion Rules</h2>
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<p>
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TODO
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</p>
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<h3 id="convert_tolua">Conversions from C types to Lua objects</h2>
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<h3 id="convert_fromlua">Conversions from Lua objects to C types</h2>
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<h3 id="convert_between">Conversions between C types</h2>
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<h2 id="init">Initializers</h2>
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<p>
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@ -81,8 +222,8 @@ initializers and the C types involved:
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<li>If no initializers are given, the object is filled with zero bytes.</li>
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<li>Scalar types (numbers and pointers) accept a single initializer.
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The standard <a href="#convert">C type conversion rules</a>
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apply.</li>
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The Lua object is <a href="#convert_fromlua">converted to the scalar
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C type</a>.</li>
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<li>Valarrays (complex numbers and vectors) are treated like scalars
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when a single initializer is given. Otherwise they are treated like
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@ -111,16 +252,6 @@ initializer or a compatible aggregate, of course.</li>
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</ul>
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<h2 id="clib">C Library Namespaces</h2>
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<p>
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A C library namespace is a special kind of object which allows
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access to the symbols contained in libraries. Indexing it with a
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symbol name (a Lua string) automatically binds it to the library.
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</p>
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<p>
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TODO
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</p>
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<h2 id="ops">Operations on cdata Objects</h2>
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<p>
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TODO
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@ -158,9 +289,9 @@ Similar rules apply for Lua strings which are implicitly converted to
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<tt>"const char *"</tt>: the string object itself must be
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referenced somewhere or it'll be garbage collected eventually. The
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pointer will then point to stale data, which may have already beeen
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overwritten. Note that string literals are automatically kept alive as
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long as the function containing it (actually its prototype) is not
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garbage collected.
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overwritten. Note that <em>string literals</em> are automatically kept
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alive as long as the function containing it (actually its prototype)
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is not garbage collected.
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</p>
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<p>
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Objects which are passed as an argument to an external C function
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@ -181,6 +312,121 @@ indistinguishable from pointers returned by C functions (which is one
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of the reasons why the GC cannot follow them).
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</p>
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<h2 id="clib">C Library Namespaces</h2>
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<p>
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A C library namespace is a special kind of object which allows
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access to the symbols contained in shared libraries or the default
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symbol namespace. The default
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<a href="ext_ffi_api.html#ffi_C"><tt>ffi.C</tt></a> namespace is
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automatically created when the FFI library is loaded. C library
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namespaces for specific shared libraries may be created with the
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<a href="ext_ffi_api.html#ffi_load"><tt>ffi.load()</tt></a> API
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function.
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</p>
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<p>
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Indexing a C library namespace object with a symbol name (a Lua
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string) automatically binds it to the library. First the symbol type
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is resolved — it must have been declared with
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<a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a>. Then the
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symbol address is resolved by searching for the symbol name in the
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associated shared libraries or the default symbol namespace. Finally,
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the resulting binding between the symbol name, the symbol type and its
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address is cached. Missing symbol declarations or nonexistent symbol
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names cause an error.
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</p>
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<p>
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This is what happens on a <b>read access</b> for the different kinds of
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symbols:
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</p>
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<ul>
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<li>External functions: a cdata object with the type of the function
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and its address is returned.</li>
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<li>External variables: the symbol address is dereferenced and the
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loaded value is <a href="#convert_tolua">converted to a Lua object</a>
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and returned.</li>
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<li>Constant values (<tt>static const</tt> or <tt>enum</tt>
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constants): the constant is <a href="#convert_tolua">converted to a
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Lua object</a> and returned.</li>
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</ul>
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<p>
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This is what happens on a <b>write access</b>:
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</p>
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<ul>
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<li>External variables: the value to be written is
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<a href="#convert_fromlua">converted to the C type</a> of the
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variable and then stored at the symbol address.</li>
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<li>Writing to constant variables or to any other symbol type causes
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an error, like any other attempted write to a constant location.</li>
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</ul>
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<p>
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C library namespaces themselves are garbage collected objects. If
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the last reference to the namespace object is gone, the garbage
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collector will eventually release the shared library reference and
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remove all memory associated with the namespace. Since this may
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trigger the removal of the shared library from the memory of the
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running process, it's generally <em>not safe</em> to use function
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cdata objects obtained from a library if the namespace object may be
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unreferenced.
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</p>
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<p>
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Performance notice: the JIT compiler specializes to the identity of
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namespace objects and to the strings used to index it. This
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effectively turns function cdata objects into constants. It's not
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useful and actually counter-productive to explicitly cache these
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function objects, e.g. <tt>local strlen = ffi.C.strlen</tt>. OTOH it
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<em>is</em> useful to cache the namespace itself, e.g. <tt>local C =
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ffi.C</tt>.
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</p>
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<h2 id="policy">No Hand-holding!</h2>
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<p>
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The FFI library has been designed as <b>a low-level library</b>. The
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goal is to interface with C code and C data types with a
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minimum of overhead. This means <b>you can do anything you can do
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from C</b>: access all memory, overwrite anything in memory, call
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machine code at any memory address and so on.
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</p>
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<p>
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The FFI library provides <b>no memory safety</b>, unlike regular Lua
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code. It will happily allow you to dereference a <tt>NULL</tt>
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pointer, to access arrays out of bounds or to misdeclare
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C functions. If you make a mistake, your application might crash,
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just like equivalent C code would.
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</p>
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<p>
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This behavior is inevitable, since the goal is to provide full
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interoperability with C code. Adding extra safety measures, like
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bounds checks, would be futile. There's no way to detect
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misdeclarations of C functions, since shared libraries only
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provide symbol names, but no type information. Likewise there's no way
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to infer the valid range of indexes for a returned pointer.
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</p>
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<p>
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Again: the FFI library is a low-level library. This implies it needs
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to be used with care, but it's flexibility and performance often
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outweigh this concern. If you're a C or C++ developer, it'll be easy
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to apply your existing knowledge. OTOH writing code for the FFI
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library is not for the faint of heart and probably shouldn't be the
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first exercise for someone with little experience in Lua, C or C++.
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</p>
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<p>
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As a corollary of the above, the FFI library is <b>not safe for use by
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untrusted Lua code</b>. If you're sandboxing untrusted Lua code, you
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definitely don't want to give this code access to the FFI library or
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to <em>any</em> cdata object (except 64 bit integers or complex
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numbers). Any properly engineered Lua sandbox needs to provide safety
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wrappers for many of the standard Lua library functions —
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similar wrappers need to be written for high-level operations on FFI
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data types, too.
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</p>
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<h2 id="status">Current Status</h2>
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<p>
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The initial release of the FFI library has some limitations and is
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@ -200,18 +446,15 @@ obscure constructs.</li>
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<li><tt>static const</tt> declarations only work for integer types
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up to 32 bits. Neither declaring string constants nor
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floating-point constants is supported.</li>
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<li>The <tt>long double</tt> C type is parsed correctly, but
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there's no support for the related conversions, accesses or
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arithmetic operations.</li>
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<li>Packed <tt>struct</tt> bitfields that cross container boundaries
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are not implemented.</li>
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<li>Native vector types may be defined with the GCC <tt>mode</tt> and
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<tt>vector_size</tt> attributes. But no operations other than loading,
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<li>Native vector types may be defined with the GCC <tt>mode</tt> or
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<tt>vector_size</tt> attribute. But no operations other than loading,
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storing and initializing them are supported, yet.</li>
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<li>The <tt>volatile</tt> type qualifier is currently ignored by
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compiled code.</li>
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<li><a href="ext_ffi_api.html#ffi_cdef">ffi.cdef</a> silently ignores
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all redeclarations.</li>
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<li><a href="ext_ffi_api.html#ffi_cdef"><tt>ffi.cdef</tt></a> silently
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ignores all redeclarations.</li>
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</ul>
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<p>
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The JIT compiler already handles a large subset of all FFI operations.
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@ -238,6 +481,7 @@ two.</li>
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value.</li>
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<li>Calls to C functions with 64 bit arguments or return values
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on 32 bit CPUs.</li>
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<li>Accesses to external variables in C library namespaces.</li>
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<li><tt>tostring()</tt> for cdata types.</li>
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<li>The following <a href="ext_ffi_api.html">ffi.* API</a> functions:
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<tt>ffi.sizeof()</tt>, <tt>ffi.alignof()</tt>, <tt>ffi.offsetof()</tt>.
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