Cleanup the script and demystify how it works, clearer errors. Get rid of LJ_NO_UNWIND.

This commit is contained in:
Swyter 2022-06-05 13:35:16 +02:00
parent aaf30f3a9d
commit 0f3b1248b7
2 changed files with 55 additions and 24 deletions

View File

@ -648,7 +648,7 @@ extern void *LJ_WIN_LOADLIBA(const char *path);
#endif
#endif
#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5 || LJ_TARGET_NX
#if defined(LUAJIT_NO_UNWIND) || __GNU_COMPACT_EH__ || defined(__symbian__) || LJ_TARGET_IOS || LJ_TARGET_PS3 || LJ_TARGET_PS4 || LJ_TARGET_PS5
#define LJ_NO_UNWIND 1
#endif

View File

@ -1,8 +1,10 @@
@rem Script to build LuaJIT with NintendoSDK + NX Addon.
@rem Donated to the public domain.
@rem Donated to the public domain by Swyter.
@rem
@rem Open a "Visual Studio .NET Command Prompt" (64 bit host compiler)
@rem or "VS20xx x64 Native Tools Command Prompt".
@rem To run this script you must open a "Native Tools Command Prompt for VS".
@rem
@rem Either the x86 version for NX32, or x64 for the NX64 target, this is because the pointer size
@rem of the LuaJIT host tools (buildvm.exe) must match the cross-compiled target (32 or 64 bits).
@rem
@rem Then cd to this directory and run this script.
@rem
@ -13,13 +15,35 @@
@rem
@rem Additional command-line options (not generally recommended):
@rem
@rem nx32 (before debug) 32-bit target library
@rem noamalg (after debug) non-amalgamated build
@if not defined INCLUDE goto :FAIL
@if not defined NINTENDO_SDK_ROOT goto :FAIL
@if not defined PLATFORM goto :FAIL
@if "%platform%" == "x86" goto :DO_NX32
@if "%platform%" == "x64" goto :DO_NX64
@echo Error: Current host platform is %platform%!
@echo.
@goto :FAIL
@setlocal
:DO_NX32
@set DASC=vm_arm.dasc
@set DASMFLAGS= -D HFABI -D FPU
@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM
@set HOST_PTR_SIZE=4
goto :BEGIN
:DO_NX64
@set DASC=vm_arm64.dasc
@set DASMFLAGS= -D ENDIAN_LE
@set DASMTARGET= -D LUAJIT_TARGET=LUAJIT_ARCH_ARM64
@set HOST_PTR_SIZE=8
:BEGIN
@rem ---- Host compiler ----
@set LJCOMPILE=cl /nologo /c /MD /O2 /W3 /wo4146 /wo4244 /D_CRT_SECURE_NO_DEPRECATE
@set LJLINK=link /nologo
@ -27,7 +51,6 @@
@set DASMDIR=..\dynasm
@set DASM=%DASMDIR%\dynasm.lua
@set ALL_LIB=lib_base.c lib_math.c lib_bit.c lib_string.c lib_table.c lib_io.c lib_os.c lib_package.c lib_debug.c lib_jit.c lib_ffi.c lib_buffer.c
@set DASC=vm_arm.dasc
%LJCOMPILE% host\minilua.c
@if errorlevel 1 goto :BAD
@ -36,15 +59,19 @@
if exist minilua.exe.manifest^
%LJMT% -manifest minilua.exe.manifest -outputresource:minilua.exe
@rem Check for 64 bit host compiler.
@rem Check for 32/64 bit host compiler.
@minilua
@echo lol
@if not errorlevel 4 goto :FAIL
@echo lold
@set DASMFLAGS= -D HFABI -D FPU -D NO_UNWIND -D LUAJIT_TARGET=LUAJIT_ARCH_ARM -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
@if %errorlevel% == %HOST_PTR_SIZE% goto :PASSED_PTR_CHECK
@echo The pointer size of the host in bytes (%HOST_PTR_SIZE%) does not match the expected value (%errorlevel%).
@echo Check that the script is being ran under the correct x86/x64 VS prompt.
@goto :BAD
:PASSED_PTR_CHECK
@set DASMFLAGS=%DASMFLAGS% %DASMTARGET% -D LJ_TARGET_NX -D LUAJIT_OS=LUAJIT_OS_OTHER -D LUAJIT_DISABLE_JIT -D LUAJIT_DISABLE_FFI
minilua %DASM% -LN %DASMFLAGS% -o host\buildvm_arch.h %DASC%
@if errorlevel 1 goto :BAD
%LJCOMPILE% /I "." /I %DASMDIR% -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_NO_UNWIND host\buildvm*.c
%LJCOMPILE% /I "." /I %DASMDIR% %DASMTARGET% -D LJ_TARGET_NX -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI host\buildvm*.c
@if errorlevel 1 goto :BAD
%LJLINK% /out:buildvm.exe buildvm*.obj
@if errorlevel 1 goto :BAD
@ -67,18 +94,18 @@ buildvm -m folddef -o lj_folddef.h lj_opt_fold.c
@if errorlevel 1 goto :BAD
@rem ---- Cross compiler ----
::@if "%1" neq "nx32" goto :NX32BUILD
::@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -DLUAJIT_NO_UNWIND -c
::@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
::@set TARGETLIB_SUFFIX="nx64"
@if "%platform%" neq "x64" goto :NX32_CROSSBUILD
@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-ar" rc
@set TARGETLIB_SUFFIX=nx64
::%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
::goto :DEBUGCHECK
%NINTENDO_SDK_ROOT%\Compilers\NX\nx\aarch64\bin\aarch64-nintendo-nx-elf-as -o lj_vm.o lj_vm.s
goto :DEBUGCHECK
:::NX32BUILD
@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include -DLUAJIT_TARGET=LUAJIT_ARCH_ARM -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -DLUAJIT_NO_UNWIND -c
:NX32_CROSSBUILD
@set LJCOMPILE="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\clang" -Wall -I%NINTENDO_SDK_ROOT%\Include %DASMTARGET% -DLUAJIT_OS=LUAJIT_OS_OTHER -DLUAJIT_DISABLE_JIT -DLUAJIT_DISABLE_FFI -DLUAJIT_USE_SYSMALLOC -c
@set LJLIB="%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-ar" rc
@set TARGETLIB_SUFFIX="nx32"
@set TARGETLIB_SUFFIX=nx32
%NINTENDO_SDK_ROOT%\Compilers\NX\nx\armv7l\bin\armv7l-nintendo-nx-eabihf-as -o lj_vm.o lj_vm.s
:DEBUGCHECK
@ -111,7 +138,7 @@ for %%f in (lj_*.c lib_*.c) do (
@del *.o *.obj *.manifest minilua.exe buildvm.exe
@echo.
@echo === Successfully built LuaJIT for Nintendo Switch ===
@echo === Successfully built LuaJIT for Nintendo Switch (%TARGETLIB_SUFFIX%) ===
@goto :END
:BAD
@ -121,6 +148,10 @@ for %%f in (lj_*.c lib_*.c) do (
@echo *******************************************************
@goto :END
:FAIL
@echo To run this script you must open a "Visual Studio .NET Command Prompt"
@echo (64 bit host compiler). NintendoSDK + NX Addon must be installed, too.
@echo To run this script you must open a "Native Tools Command Prompt for VS".
@echo.
@echo Either the x86 version for NX32, or x64 for the NX64 target, this is because the pointer size
@echo of the LuaJIT host tools (buildvm.exe) must match the cross-compiled target (32 or 64 bits).
@echo.
@echo Keep in mind that NintendoSDK + NX Addon must be installed, too.
:END